Re: Introducing pyracerz (and myself)
2008/5/12 Carlos <cgalisteo@k-rolus.net>:
> Hello team.
>
> As some of you already know, I've recently joined the games team. My
> primary goal is to get the game 'pyracerz ' team maintained, but not
> only. I'd also like to get involved into the team in some other areas
> of my interest.
Welcome Carlos!!!
> Having a look at the project's main goals, item 9 caught my
> attention since I've always thought that having something similar to
> gRustibus [1] would be a good way to provide a 'centralized games
> interface'. I don't really know if there's someone already working on
> this front, but I'm willing to coordinate a "screenshot task force" as
> a first step while we decide what kind of interface (or none) we
> prefer.
Hey, if you're interested in helping with GoPlay! your help will
really be welcome!!!
> Regarding pyracerz, It's a (quite fun) 2D multiplayer racing game,
> implemented in Pyhton/Pygame, distributed with Debian since Oct 2005
> and maintained by myself since Oct 2006.
> The package includes some patches (using quilt), most of them fixing
> path issues. Upstream developer is not working on it anymore, so I
> guess we are the 'de facto' upstream.
>
> There are 2 bugs regarding the package, one of them (#402388) reports
> a performance issue, caused (as said by upstream) by Pygame itself,
> when using more than 3 or 4 simultaneous players. The bug is tagged as
> 'forwarded' and 'wontfix', but I guess it should change at any time.
>
> The other bug (#478454) is already fixed in the sources I uploaded to
> svn (python-numpy dependence can be safely removed since it's only
> used in Windows).
Is it already removed in SVN?
> It would be fine if some of you could review the package and suggest
> any change/fix/whatever.
I'll try to have a look at it tomorrow if I find some time :)
Miry
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