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Re: Optimizing arch-independent game data (png, for example)



Definitely sounds like a good plan for goplay thumbnails to me :)

Thanks for sharing this command :)

On Tue, May 13, 2008 at 10:35 AM, Miriam Ruiz <little.miry@gmail.com> wrote:
> Hi,
>
>  Many games use .png files for their graphics. Usually these files are
>  not very optimized, and they can be reduced in size through optipng,
>  without losing any quality at all. Calling optipng, especially with -o
>  7, can be quite costly, at least it takes more time in my computer
>  than to compile the game, but it is only done once, for the
>  arch-independent packages, and will usually be compiled just in the
>  uploader's computer, as all the pbuilders will just compile the arch
>  dependent packages, so no extra cost for pbuilders will probably be
>  added. The result is quite smaller arch independent files that, even
>  though not extremelly smaller (about an 8% for me) it might worth the
>  effort. Any thoughts about it?
>
>  Figures:
>
>  Original:
>
>  5584    themes/
>  364     menuimg/
>
>  After optipng -o 7:
>
>  5180    debian/chapping-data/usr/share/games/chapping/themes/
>  328     debian/chapping-data/usr/share/games/chapping/menuimg/
>
>
>  As a side question, I wonder if that optimization should be disabled
>  if noopt is used:
>
>  ifeq (,$(findstring noopt,$(DEB_BUILD_OPTIONS)))
>         for i in `find $(CURDIR)/debian/chapping-data -name "*.png"`;
>  do echo "Optimizing image $$i"; optipng -o 7 -q "$$i"; done
>  endif
>
>  Any thoughts about it?
>
>  Miry
>
>
>  --
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>
>



-- 
Ivan Vučica

-- Croatia --

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