Re: Bug#496991: ITP: box2d -- 2D physics engine for games
Hi Everone!
Sorry that I've got so delayed with my reply -- busy busy and somehow
skipped this folder of non-urgent emails ;-)
If anyone feels taking over the packaging of it (and may be
numptyphysics) -- I would be thankful, unfortunately lack of time pushes
me to do so.
I am not sure if I would be a nice fit for you team atm ;)
Best regards
Yarik
On Sat, 30 Aug 2008, Miriam Ruiz wrote:
> 2008/8/29 Gonéri Le Bouder <goneri@rulezlan.org>:
> > On Thu, Aug 28, 2008 at 10:28:02PM -0400, Yaroslav Halchenko wrote:
> >> Package: wnpp
> >> Severity: wishlist
> >> Owner: Yaroslav Halchenko <debian@onerussian.com>
> >> * Package name : box2d
> >> Version : 2.0.1
> >> Upstream Author : Erin Catto >http://www.gphysics.com<
> >> * URL : http://www.gphysics.com
> >> * License : zlib
> >> Programming Lang: C++
> >> Description : 2D physics engine for games
> >> 2D rigid body simulation library for games. Programmer's can use it in
> >> their games to make objects move in believable ways and make the world
> >> seem more interactive. From the game's point of view a physics engine is
> >> just a system for procedural animation. Rather than paying (or begging)
> >> an animator to move your actors around, you can let Sir Isaac Newton do
> >> the directing.
> > Hi Yaroslav,
> > Since your package is strongly game related, may I suggest you to join the
> > Debian Games Team .
> In fact I need this library for something I'm packaging in the games
> team, so that's another extra reason why we should want to coordinate.
> If you wanted to maintain this package collaboratively you will
> certainly be welcome in the Games Team :)
> Greetings,
> Miry
--
.-.
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Yaroslav Halchenko /( )\ ICQ#: 60653192
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