On Thu, 18 Sep 2008 23:38:38 +1000 Jamie Jones wrote: [...] > 2) We may not wish the data to be as "free" as the code. > Perhaps we want to have our names attributed to our work on a prominent > place (eg it could help with our careers to be known for "awesome game > data" in "cool opensource game"), perhaps we don't want it to be > commercially distributed by non-copyright holders, perhaps we don't want > it to be modified. I hope you realize that those wishes[1] are incompatible with Free Software philosophy and goals. A game whose data are licensed with those restrictions will not comply with the DFSG and will be non-free, until someone replaces the data with DFSG-free ones... Unfortunately, a significant number of authors seem to share your feelings. On the other hand, I am glad to see that there are also authors that want their game data to be Free[2]. [1] except perhaps for the attribution one, as long as the clause requiring attribution is carefully drafted so that it meets the DFSG (I personally think Creative Commons attribution clause fails to meet the DFSG, but that's another story...) [2] http://www.wesnoth.org/forum/viewtopic.php?p=308829#p308829 My usual (and superfluous?) disclaimers: IANAL, TINLA, IANADD, TINASOTODP. -- http://frx.netsons.org/doc/index.html#nanodocs The nano-document series is here! ..................................................... Francesco Poli . GnuPG key fpr == C979 F34B 27CE 5CD8 DC12 31B5 78F4 279B DD6D FCF4
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