Re: Data files for a MMORPG
(Please do not CC me, I am subscribed)
Simon Ruggier wrote:
On 1/23/08, Eddy Petrișor <firstname.lastname@example.org> wrote:
Ivan Vucica wrote:
Should we be packaging several versions of tibia-data, one for each
supported and still widely used version of the client's protocol? For
et cetera. Or should we just create one package based on the latest
version of the official client, since the data files can also be placed
in ~/.yatc/ or even in current work directory, and thus if user needs a
different set (s)he can get the data separately?
Neither. I think you could install them side by side and have a tool that
allows you to choose the correct one. How, you ask?
Simple, provide each data set under its own: /usr/share/tibia-X.YZ and,
through the chooser (you can use debconf to select the default) you make
a /usr/share/yatc a symlink to the active data set.
Might as well put it in /etc/alternatives if you're going to do this, no?
I thought of that, but I wasn't aware you can use alternatives for directories,
too. I've just checked and, indeed is possible to use alternatives for that.
Here is how mplayer-skin-blue does it (its postinst):
#! /bin/sh -e
if [ "$1" = "configure" ] || [ "$1" = "abort-upgrade" ]; then
update-alternatives --install //usr/share/mplayer/skins/default mplayer-skin /usr/share/mplayer/skins/blue 40.
"Imagination is more important than knowledge" A.Einstein