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Re: Warzone 2100 packaging status report



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Eddy Petrișor wrote:

>> would consider versioned build-conflicts a cleaner solution.
> 
> WHAT?
> I really don't understand where from did you get this type awry thinking. This is plain backwards thinking!

Yeah, I sometimes do that. :)

> Please look in the policy for the definition for B-conflicts and b-deps.

I did, but I probably misinterpreted what it actually says.

I still do not like the way this works, but as long as it does work, it
is fine with me. (as in "I put the dependency back")

>> some patches that are said to bring initial support for 64-bit systems,
>> but I have not yet managed to find out where they ended up. Will try the
>> latest SVN some time later this week.
> 
> Just tell me when I can try. If it doesn't work, I might work (depending on how much I like the game ;-) on completing
> the patches .

A pleasant surprise, the latest SVN almost works. There still is 100%
crash possibility (has something to do with damage calculations), but
otherwise runs fine (as long as nothing gets damaged).

I did have time to do the bughunting yet, but I prepared the updated
packages (in SVN). Maybe we should upload them to experimental? The game
is perfectly stable on 32-bit systems after all.

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