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Re: Bug#438857: r4140 - in packages/trunk/hex-a-hop/debian: . patches



* Jens Seidel <jensseidel@users.sf.net> [2007-09-09 21:58:59 CEST]:
> On Sun, Sep 09, 2007 at 07:52:00PM +0200, Miriam Ruiz wrote:
> > --- Jens Seidel <jseidel-guest@alioth.debian.org> escribió:
> > > Author: jseidel-guest
> > > Date: 2007-09-09 17:42:43 +0000 (Sun, 09 Sep 2007)
> > > New Revision: 4140
> > > 
> > > Modified:
> > >    packages/trunk/hex-a-hop/debian/changelog
> > >    packages/trunk/hex-a-hop/debian/patches/endianess.patch
> > > Log:
> > > Game status file is now always written with little endian data.
> > > So it's exchangeable across different systems.
> > 
> > Will the game be able to read old status files or those who played with
> > previous versions have lost all their data?
> 
> All previously released versions did not support big endian systems at
> all. Nevertheless Alfie who tested the SVN snapshot will no longer be
> able to reuse his old game files. I think this is not critical.

 Hmm, might not be considered critical, but:

> PS: I consider all the little<-->big endian changes as a big mess.

 And adding code explicitly messing around with the endianness for the
sake of being able to copy data files around isn't adding to the mess?
I wonder about the usecase of people doing that...

 Just a thought,
Rhonda



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