libODE (libode0-dev, libode0c2) is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection. It is used by many games, as the trends are to provide more realistic behaviour of the engines every time. While version 0.5 has been in the archive for a while, most of the newer games demand version 0.8.
There is an ABI breakage between de 0.5 and the 0.8 release of
libode. In fact, there are numerous reports of incompatibilities
between versions in the forums, and the upstream developers apparently
don't care at all about SONAMEs ( http://bugs.debian.org/379791
). Upstream are using the version number as a SONAME, so it seems they
have no clue on what they're doing. Even though 0.5 and 0.8 are clearly
not ABI-compatible (segfault), the major number of the SONAME seems to
be the same.
$apt-cache --recurse rdepends libode0c2 libode0c2 Reverse Depends:
xmoto python-pyode libode0-dev xmoto python-soya python-pyode python-pyepl libode0-dev
python-pyepl Reverse Depends: python-soya Reverse Depends:
slune python-soya-doc balazar
balazar Reverse Depends: python-soya-doc Reverse Depends:
python-soya
slune Reverse Depends:
python-soya junior-games-gl
junior-games-gl Reverse Depends: