Hello- This is my proposed plan for a comprehensive set of doom packages for debian. Please let me know what you think. I've outlined some requests for advice / sponsorship below. I think the following are required for a comprehensive doom experience: a) engine - doom program itself b) IWAD - data for the game c) editor - to create your own levels d) nodes builder - related to level editing e) resource tools - insert/delete resources from PWADs f) other - e.g. edit resources from PWADs g) PWAD collection - collection of third-party extensions (terminology: IWAD == ID WAD, official game data; PWAD == patch WAD, add-ons) a), b) and e) are catered for in debian. I have further packages for a), b), and d). A package for c) existed in woody (yadex) which I am looking at resurrecting. Here's where I could use some help :) 1. Sponsorship: I need a sponsor for "bsp" (category d.), available from <http://mentors.debian.net/>[1]. (version 5.1-4). Is anyone willing to do this? :) I also have packages for "chocolate-doom" (an engine which strives to be as close to the original doom as possible) and "omgifol" (a python library for manipulating doom data). These are currently in a repo at <http://debian.halfcoded.net/>. If anyone thinks it is worth uploading these to debian at present, I'd gladly accept sponsorship, although I'm not pushing for it yet (both are relatively new upstream). 2. doom-package is a package which generates packages for official IWADs (supplied from a user) in a similar way to how java-package works. It needs to be adjusted to be more generic (e.g. useful for quake3). Are there any objections to me importing it into the SVN repository? It's a native package. 3. There are thousands of extensions created for doom by amateurs over the last 13 years. The vast majority exist in a single FTP repository which still has many mirrors even today. Most were created using a template TXT file describing their licences and a friend of mine maintains a database which could be data-mined to draw up a shortlist of which would be suitable, licence-wise, for potential inclusion in Debian. The question is, does anyone think it would be a good idea to have such things in debian? Finally: a utility "deutex" was recently accepted in main (my first package!). Freedoom upstream uses this to build the doom2.wad file that is presently shipped as a binary in the source package. I am currently tidying up the upstream build system. When that's done, it is feasible to provide a "proper" source package for freedoom, containing the resources in source form (e.g. bitmaps, PCMs, etc.). [1] or at least will be when it's gone through :) It is available from my repository <http://debian.halfcoded.net/> right now. Thanks all, -- Jon Dowland http://alcopop.org/
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