Fair warning... Because -4 was marked also for potato it was not installed into woody. You don't want -2, believe me you don't. Let me try to explain briefly what I did here, starting with -lib-stub: /usr/share/games/quake/id1 is now a symlink pointing to your real quake installation (unless of course it's a directory in which case we assume you have it installed there..) Your old config file will be used to generate this symlink if need be before it goes away. The script that changes the symlink still works. The script is badly broken in -2 and -3 though, so don't use it--just get -4 and all will be fine. => (I hope) The package also provides itself as an alternative (20) for the directory /usr/share/games/quake/base. This is inconsiquential for users of -lib-stub, but it's necessary for users of the new QUakeForge 0.1.0-1 bins which assume by default you want to use base rather than id1... quake-lib is useless to the old bins now. It hasn't been installed yet so you're safe. It installs its files into /usr/share/games/quake/idsw and provides that base alternative (19, -lib-stub would take precedence naturally..) If you want to use the old QF bins you need to use the -game parameter (note you can't play a mod this way because the old QF bins only support one parameter to -game..) If you want to use it with Id's bins you are going to need a symlink named id1 someplace. You _CAN_ (and I _DO_) have both quake-lib and quake-lib-stub installed now. This was not unintended. "base" was not chosen without precedent, see quake2's use of "baseq2" for the name of the equivalent directory. Technically this was an upstream decision, but since I'm the upstream that made it... *g* In QW just use gamedir in the console as needed Do it on the cmdline if you want the registered check to set the appropriate cvar to "1". In UQ (quake-*), you can now -game a,b,c which does the same thing. Any fully free quake library should also provide alternative to base and should be 21. Mods that work on Id's dataset should declare dependencies on them. Do feel free to check and see if they work with quake-lib alone, many of them might and at this point Id already knows we gutted the shareware modded game check because it was pointless with GPL'd source anyway. The check is still there, it just works differently now. => You are also encouraged to get the authors of your favorite mods to (L)GPL that part of their work which is their own if they can so that efforts to build completely free games may borrow some material. (all of this should at some point end up in the README.Debian for QF and will make it into the next release most likely..) -- Joseph Carter <knghtbrd@debian.org> Debian Linux developer http://tank.debian.net GnuPG key pub 1024D/DCF9DAB3 sub 2048g/3F9C2A43 http://www.debian.org 20F6 2261 F185 7A3E 79FC 44F9 8FF7 D7A3 DCF9 DAB3 * joeyh wonders why everyone wants to know how tall he is <james> joeyh: it helps the sniper
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