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Installed angband 291-1 (source i386)



Installed:
angband_291.orig.tar.gz
  to dists/woody/non-free/source/games/angband_291.orig.tar.gz
  replacing angband_290.orig.tar.gz
angband_291-1.diff.gz
  to dists/woody/non-free/source/games/angband_291-1.diff.gz
  replacing angband_290-1.diff.gz
angband_291-1.dsc
  to dists/woody/non-free/source/games/angband_291-1.dsc
  replacing angband_290-1.dsc
angband_291-1_i386.deb
  to dists/woody/non-free/binary-i386/games/angband_291-1.deb
  replacing angband_290-1.deb


-----BEGIN PGP SIGNED MESSAGE-----

Format: 1.6
Date: Tue, 25 Jul 2000 22:45:11 -0500
Source: angband
Binary: angband
Architecture: source i386
Version: 291-1
Distribution: unstable
Urgency: low
Maintainer: Manoj Srivastava <srivasta@debian.org>
Description: 
 angband    - A single-player, text-based, dungeon simulation
Changes: 
 angband (291-1) unstable; urgency=low
 .
   * New upstream maintainer, and new version. Lots of changes.
     Changes in Angband 2.9.1:
     * Added color coded messages and more sound events.
     * Allowed the modification of the various *_info.txt limits without
       recompiling.
     * The lib/data/*_info.raw files will be automatically rebuild when the
       lib/edit/*_info.txt files are changed.
     * The monster spoilers and the list of known uniques sort the monsters now.
     * Made player races, player history, shop owners, and race*dependent price
       adjustments customizable (Prfnoff).
     * Moved the monster recall information out of the monster race array making
       room for a lot more monsters (Prfnoff).
     * Random item abilities of *identified* items are now displayed in
       character dumps (Prfnoff).
     * Identify and *identify* spells only affect unidentified items now.
     * Added a "create artifact" wizard command.
     * Added optional, case-insensitive searches (can be toggled with the '!'
       key).
     * Added an "examine/look at item" command to the stores.
     * The "examine item" command now shows all known properties of an item,
       even if it is not *identified*.
     * Made artifact activations configurable in a_info.txt (Arcum Dagsson).
     * The last 15 messages are now added to the character dump (Prfnoff).
     * Reduced the number of option settings printed in character dumps.
     * Empty slots in the players inventory or home are no longer printed
       in character dumps.
     * Added a character death menu (Prfnoff and Ed Cogburn).
     * Added the ego-item generation patch (Matthias Kurzke).
     * The date in the high-scores is now saved with four digit years.
     * The "brand bolts" activation of "Cubragol" now allows the user to select
       which bolts to brand.
     * Added 21 new vaults (Chris Weisinger).
     * The Resistance spell sets the duration for all temporary resistances to
       the same value now.
     * Fixed a bug that generated wrong item indices for the home in char-dumps.
     * The temple will now buy identified blessed blades.
     * Fixed a bug that allowed monsters to sometimes get double moves, even
       if the player is faster.
     * Object and message recall are now correctly refreshed.
     * Fixed the wizard mode flag display.
     * The alter command ('+' and easy_open option) no longer tries to bash down
       doors.
     * Fixed a bug that caused the effect of aggravate monsters scrolls to skip
       one monster.
     * Fixed a bug in the easy-floor option that sometimes displayed wrong
       labels.
     * Prices for identified armor with hit, damage, or armor penalities were
       wrong.
     * Fixed a bug that allowed the player to recall into rubble.
     * Screen-dumps are now correctly loaded.
     * Fixed a bug in the random artifact generation that sometimes caused random
       artifacts to change.
     * Fixed a bug that erased pseudo-id in shops even if the item was not sold.
     * Fixed a wrong message when the player gets killed by poisonous food.
     * Random artifact diggers are now in the spoilers.
     * Fixed a bug that messed up objects on the floor when modifying them in
       debug mode.
     * The score-penalities are now correctly reset when starting a new
       character.
     * Moved some sound-events so that they are played before the associated
       message is printed.
     * Opening doors is now properly repeated when the easy_alter option is on.
     * Modified the monster AI for fleeing monsters a bit.
     * Fixed a bug that could cause crashes with very long object descriptions.
     * One highscore entry was sometimes not displayed when the current character
       was part of the highscore list.
     * Dumping the options appends to the file now instead of overwriting it.
     * Modified the spell-tiles assignments for the 8x8 graphics.
     * The 16x16 tile for the Monadic Deva is now correctly displayed.
     * The 8x8 tiles for hobbit players are no longer displayed as human
       warriors.
     * Fixed some bugs in the lighting code for 16x16 tiles.
     * Saving a character dump prints now a success (or failure) message.
     * Trying to destroy an already identified artifact no longer adds the
       {special} inscription.
     * Small modification to the docs.
     * Added documentation for the *_info.txt file format.
     * Class and race specific *.prf files are now loaded automatically.
     * Added Ben's code-cleanups and his rewrite of the "panel" and "overhead
       map" code.
     * Added a workaround for a bug in the optimizer of the GCC compiler.
     * Removed several compiler warnings.
     * Replaced the makefile.emx with the correct version.
     * Added a makefile for cygwin.
     * Fixed some problems when compiling Angband without the MONSTER_FLOW and/or
       MONSTER_AI options.
     * Removed a bug that caused a wrong error message to be displayed when the
       mask.bmp file in the Windows version was missing.
     * Added the IBM pseudo-graphics font.
     * Updated the pref files for Acorn and Mac.
     * Added Mark Howson's main-ami.c and Musus Umbra's main-acn.c with several
       other Acorn support files.
     * Added newer main-mac.c and graf-mac.prf files that support 16x16 tiles
       with transparency.
     * Closing the main-window of the Win32 version while it's minimized now
       works correctly.
     * The Windows version now supports multiple samples per sound event.
     * Added a graphical map to the Windows version.
     * Added the newest X11 modules by Ben Harrison and Steven Fuerst.
     * The Windows version now lists the current character in the score display.
     * Turned on the compile time option that allows players to put an
       .angband.prf file in their home directory.
     * Added gamma correction to the Windows version.
Files: 
 cbea17ba507ec4130cbe634ad74bcd75 559 non-free/games optional angband_291-1.dsc
 e2f154f6f4c401bfb4371dd6f18137f4 970530 non-free/games optional angband_291.orig.tar.gz
 d669ad36d7a2758bc3834ced06c470ae 21435 non-free/games optional angband_291-1.diff.gz
 c56b0095bb653ef91ac798adec250adf 462298 non-free/games optional angband_291-1_i386.deb

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