Installed angband 291-1 (source i386)
Installed:
angband_291.orig.tar.gz
to dists/woody/non-free/source/games/angband_291.orig.tar.gz
replacing angband_290.orig.tar.gz
angband_291-1.diff.gz
to dists/woody/non-free/source/games/angband_291-1.diff.gz
replacing angband_290-1.diff.gz
angband_291-1.dsc
to dists/woody/non-free/source/games/angband_291-1.dsc
replacing angband_290-1.dsc
angband_291-1_i386.deb
to dists/woody/non-free/binary-i386/games/angband_291-1.deb
replacing angband_290-1.deb
-----BEGIN PGP SIGNED MESSAGE-----
Format: 1.6
Date: Tue, 25 Jul 2000 22:45:11 -0500
Source: angband
Binary: angband
Architecture: source i386
Version: 291-1
Distribution: unstable
Urgency: low
Maintainer: Manoj Srivastava <srivasta@debian.org>
Description:
angband - A single-player, text-based, dungeon simulation
Changes:
angband (291-1) unstable; urgency=low
.
* New upstream maintainer, and new version. Lots of changes.
Changes in Angband 2.9.1:
* Added color coded messages and more sound events.
* Allowed the modification of the various *_info.txt limits without
recompiling.
* The lib/data/*_info.raw files will be automatically rebuild when the
lib/edit/*_info.txt files are changed.
* The monster spoilers and the list of known uniques sort the monsters now.
* Made player races, player history, shop owners, and race*dependent price
adjustments customizable (Prfnoff).
* Moved the monster recall information out of the monster race array making
room for a lot more monsters (Prfnoff).
* Random item abilities of *identified* items are now displayed in
character dumps (Prfnoff).
* Identify and *identify* spells only affect unidentified items now.
* Added a "create artifact" wizard command.
* Added optional, case-insensitive searches (can be toggled with the '!'
key).
* Added an "examine/look at item" command to the stores.
* The "examine item" command now shows all known properties of an item,
even if it is not *identified*.
* Made artifact activations configurable in a_info.txt (Arcum Dagsson).
* The last 15 messages are now added to the character dump (Prfnoff).
* Reduced the number of option settings printed in character dumps.
* Empty slots in the players inventory or home are no longer printed
in character dumps.
* Added a character death menu (Prfnoff and Ed Cogburn).
* Added the ego-item generation patch (Matthias Kurzke).
* The date in the high-scores is now saved with four digit years.
* The "brand bolts" activation of "Cubragol" now allows the user to select
which bolts to brand.
* Added 21 new vaults (Chris Weisinger).
* The Resistance spell sets the duration for all temporary resistances to
the same value now.
* Fixed a bug that generated wrong item indices for the home in char-dumps.
* The temple will now buy identified blessed blades.
* Fixed a bug that allowed monsters to sometimes get double moves, even
if the player is faster.
* Object and message recall are now correctly refreshed.
* Fixed the wizard mode flag display.
* The alter command ('+' and easy_open option) no longer tries to bash down
doors.
* Fixed a bug that caused the effect of aggravate monsters scrolls to skip
one monster.
* Fixed a bug in the easy-floor option that sometimes displayed wrong
labels.
* Prices for identified armor with hit, damage, or armor penalities were
wrong.
* Fixed a bug that allowed the player to recall into rubble.
* Screen-dumps are now correctly loaded.
* Fixed a bug in the random artifact generation that sometimes caused random
artifacts to change.
* Fixed a bug that erased pseudo-id in shops even if the item was not sold.
* Fixed a wrong message when the player gets killed by poisonous food.
* Random artifact diggers are now in the spoilers.
* Fixed a bug that messed up objects on the floor when modifying them in
debug mode.
* The score-penalities are now correctly reset when starting a new
character.
* Moved some sound-events so that they are played before the associated
message is printed.
* Opening doors is now properly repeated when the easy_alter option is on.
* Modified the monster AI for fleeing monsters a bit.
* Fixed a bug that could cause crashes with very long object descriptions.
* One highscore entry was sometimes not displayed when the current character
was part of the highscore list.
* Dumping the options appends to the file now instead of overwriting it.
* Modified the spell-tiles assignments for the 8x8 graphics.
* The 16x16 tile for the Monadic Deva is now correctly displayed.
* The 8x8 tiles for hobbit players are no longer displayed as human
warriors.
* Fixed some bugs in the lighting code for 16x16 tiles.
* Saving a character dump prints now a success (or failure) message.
* Trying to destroy an already identified artifact no longer adds the
{special} inscription.
* Small modification to the docs.
* Added documentation for the *_info.txt file format.
* Class and race specific *.prf files are now loaded automatically.
* Added Ben's code-cleanups and his rewrite of the "panel" and "overhead
map" code.
* Added a workaround for a bug in the optimizer of the GCC compiler.
* Removed several compiler warnings.
* Replaced the makefile.emx with the correct version.
* Added a makefile for cygwin.
* Fixed some problems when compiling Angband without the MONSTER_FLOW and/or
MONSTER_AI options.
* Removed a bug that caused a wrong error message to be displayed when the
mask.bmp file in the Windows version was missing.
* Added the IBM pseudo-graphics font.
* Updated the pref files for Acorn and Mac.
* Added Mark Howson's main-ami.c and Musus Umbra's main-acn.c with several
other Acorn support files.
* Added newer main-mac.c and graf-mac.prf files that support 16x16 tiles
with transparency.
* Closing the main-window of the Win32 version while it's minimized now
works correctly.
* The Windows version now supports multiple samples per sound event.
* Added a graphical map to the Windows version.
* Added the newest X11 modules by Ben Harrison and Steven Fuerst.
* The Windows version now lists the current character in the score display.
* Turned on the compile time option that allows players to put an
.angband.prf file in their home directory.
* Added gamma correction to the Windows version.
Files:
cbea17ba507ec4130cbe634ad74bcd75 559 non-free/games optional angband_291-1.dsc
e2f154f6f4c401bfb4371dd6f18137f4 970530 non-free/games optional angband_291.orig.tar.gz
d669ad36d7a2758bc3834ced06c470ae 21435 non-free/games optional angband_291-1.diff.gz
c56b0095bb653ef91ac798adec250adf 462298 non-free/games optional angband_291-1_i386.deb
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