Uploaded gnomehack 1.0.2-1 (alpha) to master
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Format: 1.5
Date: Tue, 4 May 1999 10:39:20 -0600
Source: gnomehack
Binary: gnomehack
Architecture: alpha
Version: 1.0.2-1
Distribution: unstable
Urgency: low
Maintainer: jgoerzen@complete.org
Description:
gnomehack - NetHack for Gnome (and console) -- a D&D-style adventure game
Changes:
gnomehack (1.0.2-1) unstable; urgency=low
.
* New upstream version (i.e. I'm cutting a new release today :)
* Many usability improvements.
* Finally(!) got the strange seg-fault fixed -- many, many thanks
to Tony Taylor <tonyt@ptialaska.net>. (Tony, you rock!)
* No more gtk/gnome errors when the game ends.
* The top-10 scores now show up when the game ends.
* The RIP window when the game ends is much nicer now.
* When stats increase, the show in green for a few turns. When
* they decrease hey show in red.
* Added in a "pet mark" (a heart) to help you distinguish your
pets from other monsters.
* Reworked the map window code so that zooming in and out is now
really fast (and doesn't use malloc any more).
* Updated some key handling to be more correct.
* Dialogs now default to "Ok" instead of "Cancel" when appropriate.
* Added key handling to dialog boxes (like Yes/No).
* Worked around a bug in gnome_dialog_set_parent.
* Menu dialogs (like inventory) have much better formatting.
* Fixed a long standing off-by-1/2 bug in the map window code.
Files:
5b8b48c67828ed9e76fc5c2470525586 1442282 games optional gnomehack_1.0.2-1_alpha.deb
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