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Uploaded gnomehack 1.0.2-1 (alpha) to master



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Format: 1.5
Date: Tue,  4 May 1999 10:39:20 -0600
Source: gnomehack
Binary: gnomehack
Architecture: alpha
Version: 1.0.2-1
Distribution: unstable
Urgency: low
Maintainer: jgoerzen@complete.org
Description: 
 gnomehack  - NetHack for Gnome (and console) -- a D&D-style adventure game
Changes: 
 gnomehack (1.0.2-1) unstable; urgency=low
 .
   * New upstream version (i.e. I'm cutting a new release today :)
   * Many usability improvements.
      * Finally(!) got the strange seg-fault fixed -- many, many thanks
        to Tony Taylor <tonyt@ptialaska.net>.  (Tony, you rock!)
      * No more gtk/gnome errors when the game ends.
      * The top-10 scores now show up when the game ends.
      * The RIP window when the game ends is much nicer now.
      * When stats increase, the show in green for a few turns.  When
      * they decrease hey show in red.
      * Added in a "pet mark" (a heart) to help you distinguish your
        pets from other monsters.
      * Reworked the map window code so that zooming in and out is now
        really fast (and doesn't use malloc any more).
      * Updated some key handling to be more correct.
      * Dialogs now default to "Ok" instead of "Cancel" when appropriate.
      * Added key handling to dialog boxes (like Yes/No).
      * Worked around a bug in gnome_dialog_set_parent.
      * Menu dialogs (like inventory) have much better formatting.
      * Fixed a long standing off-by-1/2 bug in the map window code.
Files: 
 5b8b48c67828ed9e76fc5c2470525586 1442282 games optional gnomehack_1.0.2-1_alpha.deb

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