On Tue, Sep 07, 1999 at 05:46:45AM -0400, Joe Drew wrote: > > > John (very quickly!) just wrote back to me and told me that any data > > > files would have to be COMPLETELY original - no pictures, floors, tiles, > > > etc can be used from the original doom wad. Of course, if we couldn't > > > find any completely Free wad files/etc, we can package the shareware > > > files in non-free (which I also told him.) > > > > Doesn't benefit lxdoom... > > > > But you can put lxdoom in contrib along with an installer for the wadfile. > > That's what I originally planned to do, anyways. The benefit of lxdoom > becoming GPL means that it can be distributed - which I wasn't aware of > - and lxdoom was planning on supporting non-original wadfiles later > anyways. Maybe this could be a bit of a push to the author (or me.. I > might find some time in-between school, which starts tomorrow (!)) to > enhance it to work properly. And all the while, here are my ancient The > Ultimate DOOM disks, waiting to get used... You need sponsorship of your packages? I'd be happy to proxy uploads for you. I'm also considering having my little quake-maint list replaced with an actual lists.debian.org 3dgames list which would be just nifty. I may not be able to host the quake-maint list locally anymore--have to disconnect from the net too often lately. -- Joseph Carter <knghtbrd@debian.org> Debian GNU/Linux developer GnuPG: 2048g/3F9C2A43 - 20F6 2261 F185 7A3E 79FC 44F9 8FF7 D7A3 DCF9 DAB3 PGP 2.6: 2048R/50BDA0ED - E8 D6 84 81 E3 A8 BB 77 8E E2 29 96 C9 44 5F BE -------------------------------------------------------------------------- <Mercury> emacs sucks, literally, not a insult, just a comment that its large enough to have a noticeable gravitational pull...
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