Re: setuid/setgid binaries contained in the Debian repository.
On Fri, Aug 01, 2003 at 04:13:30PM -0400, Jim Penny wrote:
> On Fri, 1 Aug 2003 16:01:03 -0400 Matt Zimmerman <mdz@debian.org> wrote:
> > nethack is the only game which comes to mind which does this, and I
> > think it should probably be changed to keep the saved game in the user's
> > home directory. This was clearly done in order to try to prevent
> > cheating, but again, these days the player has root anyway.
>
> Hmm, that is not the only reason, and maybe not the real reason. What
> about "bones piles"? Doesn't nethack do this partially so that levels
> from dead games could be reused in future games? On a multi-user system,
> you get a better set of bones piles, because you have no idea of what
> killed the adventurer, and probably no idea of whether anything is worth
> picking up and risking the possibility of a curse.
Of course it is the real reason. Otherwise you get exactly the same feature
with a world-writable directory.
(and anyway, there exists 'hearse' now, though I haven't tried it)
--
- mdz
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