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Re: setuid/setgid binaries contained in the Debian repository.



On Fri, Aug 01, 2003 at 04:13:30PM -0400, Jim Penny wrote:

> On Fri, 1 Aug 2003 16:01:03 -0400 Matt Zimmerman <mdz@debian.org> wrote:
> > nethack is the only game which comes to mind which does this, and I
> > think it should probably be changed to keep the saved game in the user's
> > home directory.  This was clearly done in order to try to prevent
> > cheating, but again, these days the player has root anyway.
> 
> Hmm, that is not the only reason, and maybe not the real reason.  What
> about "bones piles"?  Doesn't nethack do this partially so that levels
> from dead games could be reused in future games?  On a multi-user system,
> you get a better set of bones piles, because you have no idea of what
> killed the adventurer, and probably no idea of whether anything is worth
> picking up and risking the possibility of a curse.

Of course it is the real reason.  Otherwise you get exactly the same feature
with a world-writable directory.

(and anyway, there exists 'hearse' now, though I haven't tried it)

-- 
 - mdz



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