Re: OpenGL and clusters?
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On Tuesday 18 December 2001 21:12, Michael Furr wrote:
> A story on slashdot today talks about a cluster driven CAVE setup and
> reminded me of last weeks discussion. Its not exactly what you were
> talking about, but I thought I'd pass along the link.
>
> http://www.isl.uiuc.edu/ClusteredVR/ClusteredVR.htm
>
> After quickly glancing through one of the papers, their approach seems
> to be to split the viewable surface into a whole bunch of individual
> screens, to which each node renders.
> Looks like fun.
Well, yes, but of course that's a different problem since you have P
displays to begin with.
Thanks,
- --
Eray Ozkural (exa) <erayo@cs.bilkent.edu.tr>
Comp. Sci. Dept., Bilkent University, Ankara
www: http://www.cs.bilkent.edu.tr/~erayo
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