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Accepted hedgewars 0.9.21.1-5~bpo8+1 (source amd64 all) into jessie-backports, jessie-backports



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Format: 1.8
Date: Wed, 29 Apr 2015 09:27:32 +0200
Source: hedgewars
Binary: hedgewars hedgewars-data hedgewars-dbg
Architecture: source amd64 all
Version: 0.9.21.1-5~bpo8+1
Distribution: jessie-backports
Urgency: medium
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Changed-By: Gianfranco Costamagna <costamagnagianfranco@yahoo.it>
Description:
 hedgewars  - Funny turn-based artillery game, featuring fighting Hedgehogs!
 hedgewars-data - Data files for hedgewars
 hedgewars-dbg - Debug symbols for Hedgewars
Closes: 760776 774633
Changes:
 hedgewars (0.9.21.1-5~bpo8+1) jessie-backports; urgency=medium
 .
   * Rebuild for jessie-backports.
 .
 hedgewars (0.9.21.1-5) unstable; urgency=medium
 .
   * Add a debug package, per upstream request.
     - 0001-Add-RelWithDebInfo-for-debugging-purposes.patch
       Add RelWithDebInfo support for cmake.
 .
 hedgewars (0.9.21.1-4) unstable; urgency=medium
 .
   * Fix some copyright issues.
 .
 hedgewars (0.9.21.1-3) unstable; urgency=medium
 .
   * Upload to unstable, with no patches at all.
     - the clang build failure seems probably clang-related (cfr: #754417).
       leaving the arch enabled until some clang folk fixes this.
 .
 hedgewars (0.9.21.1-2) experimental; urgency=medium
 .
   * Try to not use fstack-protector when BUILD_ENGINE_C, clang is
     failing to build on arch != arm64.
 .
 hedgewars (0.9.21.1-1) unstable; urgency=medium
 .
   * New upstream bugfix release.
     - Drop every debian patch, all merged upstream.
   [ Reiner Herrmann ]
   * Make hedgewars create reproducible builds, by removing timestamp
     on build-time created png icons. (Closes: #774633)
 .
 hedgewars (0.9.21-3) unstable; urgency=medium
 .
   * Fix bad ghc find module cmake script.
   * Fix arm* build failures.
 .
 hedgewars (0.9.21-2) experimental; urgency=medium
 .
   * Enable experimental BUILD_ENGINE_C.
 .
 hedgewars (0.9.21-1) unstable; urgency=medium
 .
   * New upstream release (Closes: #760776).
     + New type of randomly generated maps: Perlin Maps.
     + Old Random generated maps are more diverse now.
     + Slider for adjusting land generation detail.
     + Highlander gamemode can now be used with custom weapon schemes
       (1-8=How probable to get this weapon. 9=All hogs get it)
     + New gameplay mode "Construction Mode"
     + New gameplay mode "TechRacer"
     + New game play mode "DiagonalMaze" (generates a simple diagonal maze)
     + Add 7 target practice missions, now with simple scoring
     + Update RC Plane Challenge: Stats screen reworked and shows now several
       facts, simple ranking system based on used planes, some taunts in
       the game
     + New training/multiplayer mission: "Climb Home"
     + Game scheme screen has a "Script parameter" field now. This allows to
       make more customizable scripts/modes.
     + Network game rejoining. Note: Your team(s) will vanish after 3 turns.
     + Visual and gameplay changes to "sea" - world edge, visual change to wrap
       world edge to allow seeing through the wrap, visual change to bounce
       worldedge
     + The map of the Basketball Mission can be selected for regular games
       again ("BasketballField")
     + New engine command: /togglechat will disable/enable chat display (does
       not affect chat history display)
     + Change to Racer: first weapon/utility available will be automatically
       selected on start
     + Added some visual feedback to failed girder placement.
     + Various performance tweaks, especially for very large maps.
     + Allow switching through hogs in reverse order with
       PRECISE+HOGSWITCH (left shift + tab, by default)
     + Added support for custom Sudden Death music to theme.cfg
       (e.g. sd-music=hell.ogg ).
     + New Hats: policegirl, fr_tomato, cratehider
     * Fixed drill rockets sometimes exploding on impact.
     * Fixed trainings broken due to indestructable targets/crates.
     * Fixes and tweaks for low qualily rendering.
     * Sinegun won't shoot through -solid- land anymore
     * Many bug fixes and tweaks.
     Frontend / Netgame:
     + High resolution previews!
     + Preview for dynamic maps generated by game style scripts
       (e.g. "ShoppaMap))!
     + Moved room status filter to top left of rooms list.
     Lua API:
     + New library: Params, makes parsing of script parameters easier
     + New library: TargetPractice, used to generate target practice missions
       (the newly added missions use it)
     + More helpful syntax error messages.
     + New hooks:
       onParameters(paramString) -- called when script parameters are
       configured. the parameter contains the parameter(s) as text string
       onPreviewInit() -- called during map preview initialization
       onGearWaterSkip(gearUid) -- called when a gear skims the water without
       drowning (when hitting it with high speed at low angle). By checking
       gearUid you can figure out which gear that was.
     + New functions:
       DismissTeam(teamname) -- removes a team from the game (note: if you used
       loc() on teamnames, don't forget to the translated teamname here too)
       GetGameFlag(gameflag) -- returns true/false
       PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite
       refers to an id from the TSprite list
       SetWaterLine(waterline) -- moves water level to the specified
       y. the current value is in read-only global waterline
       SetNextWeapon() -- make current hedgehog switch to next weapon.
       e.g. use in trainings to preselect weapon
       SetWeapon(ammoType) -- decide which weapon the current hedgehog should
       equip
     + Map Drawing:
       -- to be used in onGameInit() -- first set MapGen to mgDrawn and then use
       the commands below
       AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means
       start of a new line) and erase (if line should erase, not draw)
       FlushPoints() -- makes sure that all the points/lines specified using the
       command above are actually applied to the map
     + New global enumerations:
       Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
       TSprite values
       LandFlags: lfIndestructible, lfIce, lfBouncy
     + Changed functions:
       HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make
       NON-Hedgehog gears speak, e.g. barrels... wait what?!
     + Changed hooks:
       onHogAttack() can now be hooked with new parameter:
       onHogAttack(ammoType) - to conveniently find out which ammo/weapon
       is being used
     * Fixes:
       gfResetHealth is now a available like the other GameFlags
 .
 hedgewars (0.9.20.5+git20141210-2) experimental; urgency=medium
 .
   * Add disable-fstack-protector.patch
 .
 hedgewars (0.9.20.5+git20141210-1) experimental; urgency=medium
 .
   * New upstream release snapshot.
   * Update copyright lua entry.
   * Drop all debian patches, merged upstream.
   * Use C engine where fpc is not available.
Checksums-Sha1:
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 05c5a8fe71c20e5cfc319e7497b7e22e8a8dfe5a 70584 hedgewars_0.9.21.1-5~bpo8+1.debian.tar.xz
 eaee4237cef805f116b799bfe7b504a48785e0f7 4118660 hedgewars_0.9.21.1-5~bpo8+1_amd64.deb
 3542da55e4cd4a07526bee47bffc94a2a1892b9c 125762778 hedgewars-data_0.9.21.1-5~bpo8+1_all.deb
 e9a3f2bad7d11d60866eb5be1a5337f4a838c8ff 10747806 hedgewars-dbg_0.9.21.1-5~bpo8+1_amd64.deb
Checksums-Sha256:
 422b5e0ee58e7d971e09b31d451e0b645ea5fe48292890ece9013600a5387546 2941 hedgewars_0.9.21.1-5~bpo8+1.dsc
 858784428837fbff8fc93d8aa67943b51ba8213ebf6703aaf72fff484ec0ae3e 70584 hedgewars_0.9.21.1-5~bpo8+1.debian.tar.xz
 8de2356ef34155d06c04374485796b802f4651532e7c43a460b2d7cb350d084c 4118660 hedgewars_0.9.21.1-5~bpo8+1_amd64.deb
 94109189ff163b350936a06d60a64c71de94fd03b5ec495a567b64094e3c33f8 125762778 hedgewars-data_0.9.21.1-5~bpo8+1_all.deb
 a5b0244c1e71ab4fc8cef1db4819437ce7aa5831ff15d40dcfa194e840a2451d 10747806 hedgewars-dbg_0.9.21.1-5~bpo8+1_amd64.deb
Files:
 1244eea791a1e8a771b2585088fe9d13 2941 games extra hedgewars_0.9.21.1-5~bpo8+1.dsc
 0ec6e1c7623e37540b195ddb1dee261d 70584 games extra hedgewars_0.9.21.1-5~bpo8+1.debian.tar.xz
 a2b0e9ddc838a190c6d0a541b4539ef9 4118660 games extra hedgewars_0.9.21.1-5~bpo8+1_amd64.deb
 db63059e8f1283ee1cca056150b1140e 125762778 games extra hedgewars-data_0.9.21.1-5~bpo8+1_all.deb
 d9df33b99cfd7091260e93c19e041b98 10747806 debug extra hedgewars-dbg_0.9.21.1-5~bpo8+1_amd64.deb

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