Re: Amd64 + proprietary driver
> Actually, I've just gotten it working. I have a pure64 install, with
> ia32-libs. I also have a 32-bit chroot. I installed the 5332 (64-bit)
> driver, then put the libraries from the 32-bit 5336 driver into the
> chroot's /usr/lib and added that to ld.so.conf. Finally, I set the
> environment variable __GL_FORCE_DIRECT to 0 (found on the nvnews.com
> forums). Then, voila! 32-bit OpenGL-using binaries run and have
> hardware acceleration, although there's a slight performance hit. So
> far, I've tested GLXGears, Tuxracer, and Neverwinter Nights. More to
> follow.
Unreal Tournament (the first one) works great too. (Although the native amd64 port of UT2004 *screams!*) Wolfenstein: Enemy Territory works fine. America's Army: Ops quits with: "GL_EXT_bgra not supported - bailing out."
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