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Re: Amd64 + proprietary driver



> Actually, I've just gotten it working.  I have a pure64 install, with 
> ia32-libs.  I also have a 32-bit chroot.  I installed the 5332 (64-bit) 
> driver, then put the libraries from the 32-bit 5336 driver into the 
> chroot's /usr/lib and added that to ld.so.conf.  Finally, I set the 
> environment variable __GL_FORCE_DIRECT to 0 (found on the nvnews.com 
> forums).  Then, voila!  32-bit OpenGL-using binaries run and have 
> hardware acceleration, although there's a slight performance hit.  So 
> far, I've tested GLXGears, Tuxracer, and Neverwinter Nights.  More to 
> follow.

Unreal Tournament (the first one) works great too.  (Although the native amd64 port of UT2004 *screams!*)  Wolfenstein: Enemy Territory works fine.  America's Army: Ops quits with: "GL_EXT_bgra not supported - bailing out."



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