Re: Relocation errors with g++-3.2
On Saturday 05 April 2003 08:54 pm, Falk Hueffner wrote:
> As a workaround, try to find out which switch statement causes
> it and don't inline the function (a function complex enough to
> contain a switch statement probably shouldn't be inline,
> anyway).
Well...I poked around in the case where this applies to me
(kdegames-3.1.1, specifically kmines). Apparently this scenario
never occurs; the only explicitly inlined functions I see are in
grid2.h, and not one contains a switch statement. Have I
possibly missed something?
I tried building with -fno-default-inline (to counteract class
methods getting automatically inlined). No joy...
--
Kelledin
"If a server crashes in a server farm and no one pings it, does
it still cost four figures to fix?"
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