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Re: Relocation errors with g++-3.2



On Saturday 05 April 2003 08:54 pm, Falk Hueffner wrote:
> As a workaround, try to find out which switch statement causes
> it and don't inline the function (a function complex enough to
> contain a switch statement probably shouldn't be inline,
> anyway).

Well...I poked around in the case where this applies to me 
(kdegames-3.1.1, specifically kmines).  Apparently this scenario 
never occurs; the only explicitly inlined functions I see are in 
grid2.h, and not one contains a switch statement.  Have I 
possibly missed something?

I tried building with -fno-default-inline (to counteract class 
methods getting automatically inlined).  No joy...

-- 
Kelledin
"If a server crashes in a server farm and no one pings it, does 
it still cost four figures to fix?"



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