Juergen Kreileder wrote:
However I still get random hangs with Q3A and deterministic hangs with any windowed GL application when the window gets un- and then remapped (e.g. when iconifying/deiconifying windows, or when switching between workspaces).
I don't consider that working. I write windowed GL apps, and DRI has locked my machine with every release I tested. I ended up fixing the debian 4.0.2 and 3.3.6-20 packages to play nice with each other. I run 3.3.6 99% percent of the time, since I perfer utah-glx's stablity and speed.
I think the only people it "works for" are just playing games or are on UP systems. I haven't found anyone yet that can run a multicontext and/or windowed GL application yet on MGA DRI. Thanks for your input, as I'm tracking the reports I hear with mental notes. ;)
cheers, Terry -- --------------------------------------------------- | GooseEgg http://gooseegg.sourceforge.net | | QuakeForge http://www.quakeforge.net | | Personal http://www.westga.edu/~stu7440 | | | | Death is running Debian GNU/Linux | ---------------------------------------------------