OpenGL Segfaulting...
Agh! Not sure how far back it goes but after one of the recent
woody upgrades, any OpenGL application I try to use segfaults!
glxinfo works fine, but q3demo, ut, gears, the GL screensavers,
etc all segf on me. I've had X4.x up and working for a while...
and tried reinstalling my local compilation but that didn't seem
to help. Not sure what's going on, but does anyone have any gusses?
system:
Voodoo3/3000
X4.x
PII/400
--Evan
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Evan Van Dyke E-mail: evandy@netcom.com
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