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OpenGL Segfaulting...



Agh!  Not sure how far back it goes but after one of the recent
woody upgrades, any OpenGL application I try to use segfaults!
glxinfo works fine, but q3demo, ut, gears, the GL screensavers,
etc all segf on me.  I've had X4.x up and working for a while...
and tried reinstalling my local compilation but that didn't seem
to help.  Not sure what's going on, but does anyone have any gusses?


system:
Voodoo3/3000
X4.x
PII/400

--Evan

--
Evan Van Dyke                               E-mail: evandy@netcom.com
Page: 15442232@pager.mirabilis.com          ICQ#: 15442232
DNRC's Minister of Lost Internet Packets.   O-
Amateur Radio Call Sign:  KB8PVE            Elder ResCon at Northwestern

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y-

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   "I'll bet that all you can do is watch the ball bounce around the
screen.
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