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Re: Debian Gamers/Developers



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On Monday 21 October 2002 23:25, Dave Sherohman wrote:
> On Mon, Oct 21, 2002 at 04:00:25PM -0500, Jamin W. Collins wrote:
> > So, you're telling me that a game with a yellow circle chomping
> > little dots in a blue maze being chased by ghosts can be created
> > without infringing upon Pac-Man?  I don't claim to be a lawyer and
> > don't recall ever having done so.
>
> That is correct, just so long as you don't use any of the original
> author/publisher's code, artwork, etc.  If you create everything from
> scratch, you're completely clear on copyright (unless their lawyers
> can convince the judge that you did use their code, artwork,
> whatever).

And now for some nice stuff that I once heard in a lecture. The prof. 
said - and we asked rather specificaly - that you could even take 
proprietary software like Windows, strip it of all "artistic" content 
like image, text and sound resources, replace those resources by 
selfmade ones and sell the resulting thing under another name. At least 
in Germany. You cannot copyright algorithms, mathematical procedures 
and so on, and any software that is stripped of any "artistic" content 
is just a collection of well-known algorithms.

- -- 
Embedded Linux -- True multitasking!
TWO TOASTS AT THE SAME TIME!
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