Re: Kdevelop no longer compiles multi-source program?
On Sat 06 Apr 2002 04:51, you wrote:
> On Fri, Apr 05, 2002 at 06:56:03PM +0100, John Gay wrote:
> > I realise this is more of a Kdevelop problem, but I know a few people
> > here use it so. . .
> > After serveral problems, I've finally got my desktop mostly working. I
> > decided to play with kdevelop again. As I recently got some books on
> > OpenGL, I decided to try to add some graphics to my project.
> > To keep things simple, I created a new project, copied the files I
> > needed from the original project and then modified main.c to use OpenGL.
> > When I tried to build my project, kdevelop can't seem to compile
> > multi-source programs properly, though it's probably more a fault with
> > one of the auto* tools used.
> I experienced a very similar problem with the same version of Kdevelop. In
> a C language project, I was getting the error:
> gcc: No input files
> make: *** [clopen] Error 1
> The problem appears to be with Kdevelop's "Autoconf and automake". When I
> ran automake by hand first, everything worked fine after.
That was it! Thanks! My project works now, once I fix the lib calls ; )
> Btw, I first started the project in C++ (until I realized I don't know
> enough about C++), and there were none of these problems.
Well, I don't really know enough about C or OpenGL, but I'm giving it a bash
You can hav a look on:
in the programme link. I'm still adding the OpenGL part to the site. The
program requires a 3D card with 3Dglasses AND an accelerated X-Server that
supports stereo, but I've got instructions on how to change it for mono cards.
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