On Tue, Mar 05, 2002 at 08:28:57AM +0100, Tille, Andreas wrote: > On Mon, 4 Mar 2002, Steve Langasek wrote: > > I also think this would be a great game to have in woody. It would be > > even better if it wasn't i386-specific. > > <http://bugs.debian.org/102502> > > To answer James' question, although pingus itself is not i386-specific, > > the libraries it depends on (ClanLib in particular) are sadly full of > > Intelisms, and it took a fair amount of coaxing to get a working binary > > (as opposed to just a binary) on my alpha system. > Did you use the latest Debian ClanLib packages? I do know two ClanLib > dependend games which at least are builded for all released architectures: Sure, and I could get pingus to compile, too; it's just getting it to run that's the problem. So if pingus is arch: i386, it gets a bug filed against it for having a gratuitous arch restriction; if it's arch: any, it gets bugs filed against it for being completely broken on non-i386 architectures, thanks to clanlib. <shrug> > It would be of really great help if people who investigated some time > would put their results anywhere online to prevent others from starting > from scratch. I thought I'd submitted my work w/ clanlib on alpha to the BTS, but I don't see it there. I'll try to gather things up and do so. Steve Langasek postmodern programmer
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