Re: Quake 2 sources GPL'd
On Sat, Dec 22, 2001 at 07:35:59PM +0000, Jules Bean wrote:
>
> On Sat, Dec 22, 2001 at 01:42:41PM -0500, Ben Collins wrote:
> > gcc to meet those same requirements? You do realize that there are
> > plenty of free levels out there for quake2 right? We don't have to
> > distribute that same code just to put quake2 in main.
>
> And do you realise that none of those levels is *any* use *at* *all*,
> without the commercial game data?
>
> The code simply won't load levels, as it stands, unless it has loaded
> the game data. Even if that protection feature was disabled (trivial,
> certainly) it still wouldn't work: all such free levels require some
> stuff from the commercial data, the weapons, the models, the textures,
> etc.
But it is possible, just a matter of time. And again, the educational
purpose still stands. The binary has use without the non-free data.
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