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Re: Snes9x and Quake in main



On Mon, Jan 15, 2001 at 03:13:42PM -0500, Ben Collins wrote:
> On Mon, Jan 15, 2001 at 10:58:46AM -0800, Joey Hess wrote:
> > Ben Collins wrote:
> > > Come on, people can write their own .pak's for quake, and quite a few
> > > people can write byte code for snes9x programs.
> > 
> > So why aren't there packages of these things in main?
> 
> Because no one has written a ROM image for snes9x that is worth playing,
> and .pak's are more readily available on planetquake.com than forcing it
> to be in the archive.
> 
> Perhaps you can convince the quake maintainer to include a cheesy .pak
> as a base for the game, and the snes9x maintainer to include a demo ROM
> image.

Actually, if I understand the issues for Quake, there's no non-trivial
.pak that doesn't depend on non-free material. All .pak's that were
created while Quake was selling were required to depend on the
.pak's that came with the commerical (not the shareware) version of
quake. Joesph Carter (the maintainer for Quake, IIRC) is working on a
project on Sourceforge for a completely free .pak - I assume he would
package it if it were useful.

-- 
David Starner - dstarner98@aasaa.ofe.org
http://dvdeug.dhis.org
And crawling, on the planet's face, some insects called the human race.
Lost in space, lost in time, and meaning.
	-- RHPS



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