multimedia and normalizers (was: normalizers)
On Thu, 12 Oct 2000, Matt Zimmerman wrote:
> On Thu, Oct 12, 2000 at 06:55:23PM +0200, Cristian Ionescu-Idbohrn wrote:
>
> >
> > Does anybody know if any of these (loosly related) apps are being
> > packaged?
> >
> >
> > normalize-0.3.4: Wave File Volume Normalizer
> >
> > Author : Chris Vaill <cvaill@cs.columbia.edu>
> > License: GPL v2.
> > URL: http://www.cs.columbia.edu/~cvaill/normalize/
> >
> > Normalize is an overly complicated tool for adjusting the volume of
> > wave files to a standard volume level. This is useful for things
> > like creating mp3 mixes, where different recording levels on
> > different albums can cause the volume to vary greatly from song to
> > song.
>
> Does this do anything that sox doesn't do? I'm just curious, not necessarily
> saying that it shouldn't be packaged.
I don't know. The only thing I found about sox and normalization is
this:
.dat Text Data files
These files contain a textual representation of
the sample data. There is one line at the
beginning that contains the sample rate. Subse
quent lines contain two numeric data items: the
time since the beginning of the sample and the
sample value. Values are normalized so that the
maximum and minimum are 1.00 and -1.00. This
file format can be used to create data files for
external programs such as FFT analyzers or graph
routines. SoX can also convert a file in this
format back into one of the other file formats.
I might not have looked for info in the _obvious_ place. Could you
enlighten me, please? How would one go about mangling the .dat file
before converting it back to a wav? I might have got it totally wrong,
but the normalization process using sox would look something like this:
Foreach tune
1. sox: generate .dat file
2. ???: mangle the text file
3. sox: convert .dat to .wav
How long time would something like this take? Do you have any experience
of doing it (you are willing share with the rest of us)?
Cheers,
Cristian
--
Be careful, life will kill you.
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