28.09.2013 06:25, David Bate пишет: > On Friday 27 September 2013 23:17:06 Anton Balashov wrote: >> Hi, Simon. >> Thank you for detailed response! I agree, this reason is not enough >> for upload the new version. >> I wish know that earlier :) Anyway, I got some experience.. >> About Xonotic packaging: I have week packaging skills yet and >> Xonotic is a big "project". Don't know, could I be useful?.. I'll >> think and maybe will ask David Bate. >> >> >> Thanks you. >> Anton. > > Hi Anton, > > In the whole Xonotic is big, but we can split it up and it becomes > much easier :). The problem is that it is too big for me alone... > > Currently the engine that Xonotic uses (Darkplaces) is upto date in > sid. The next step is to package > > 1. gmqcc RFP: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=712125 > a new QuakeC compiler used in Xonotic, or > 2. q3map2 RFP: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=693637 > the map compiler. > > After a quick look, gmqcc looks like a good starting point to learn > how to package. I would be willing to help and even have a very quick > start on the package that I can share if you take up the challenge. > > q3map2 could be another start, though the upstream tarball has to be > cleaned before it is suitable for Debian and so requires (a little) > more work. > - Possibly we could use the UFO:AI map compiler that is not yet in > Debian, but looks like it could be soon. This has the potential of > completely not working, or producing maps that are somehow not > compatible with upstream Xonotic (?) but it would reduce clutter and > maybe our work load. > - Another option would be to skip compiling the maps for a first > packaging and use the ones provided upstream (along with source), like > what is currently done for the other Quake derived games in Debian. > > These are also options for any of the other new members of the games > team! > > David > > Hi, David. I done a lot of work today with gmqcc. And retitle your bug [1] on ITP and owned it. Also, I made a first version of gmqcc package and it's ready for first review [2]. Team, join to review :) The package has open questions: * The package has "syntax" dir with syntaxes for IDEs. And there is a notice about that in README file. I don't know what to do better with that. Maybe compress the dir and also add to /usr/share/docs? * I want to share package maintenance with Debian Games Team. How can I do that? * Lintian sees many issues with manpage from upstream. What should I do? Even if do a pull request to the upstream, it will not be in our package, because we use not latest versions of code. [1] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=712125 [2] http://anonscm.debian.org/gitweb/?p=pkg-games/gmqcc.git;a=summary Regards, Anton.
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