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Re: RFS: 0ad - enet & release



On Wed, May 4, 2011 at 11:20 PM, Marco Amadori <marco.amadori@gmail.com> wrote:
> On Thursday 05 May 2011 00:17:16 Philip Taylor wrote:
>> On Thu, Apr 7, 2011 at 9:53 AM, Ansgar Burchardt <ansgar@debian.org> wrote:
>> > For Ubuntu users, upstream could include the newer enet in their PPA.
>> > The packages containing the library itself are co-installable, only the
>> > -dev packages for enet 1.2 and 1.3 are not.
>
>> For all Fedora/Mandriva/OpenSUSE versions I think we could upgrade the
>> library at
>> https://build.opensuse.org/package/show?package=libenet&project=games so
>> it'd work for users who install the game from that service. Arch and
>> Gentoo already have packages for 1.3 and don't have users on old distro
>> versions. I think all other distros that have packages for the game are
>> too minor to worry over - they can sort themselves out as necessary.
>>
>> So, I suppose this could work - just need to set up ENet 1.3 packages
>> for MacPorts and the OpenSUSE Build Service and the Ubuntu PPA, and
>> recompile on Windows, and update the game code. (Not an entirely
>> trivial amount of work, unfortunately :-( )
>
> Since I'm interested too in having 0ad in debian, you plan to port 0ad code to
> libenet 1.3 before or after release candidate or next alpha (the next
> "stable", or major milestone release) ?

The next alpha release will probably be next week, and it won't have
any ENet changes since the necessary packages haven't been set up yet.
(Also it won't use the 1.8.5 release of SpiderMonkey since that
triggered some bugs that haven't been understood or fixed yet). I'm
hoping/expecting those things could be sorted out for the subsequent
alpha (probably released in 6-8 weeks), though.

> Which release is best to package? An alpha or the subversion/git one?

The official alpha releases are best - they have significantly more
testing and bug-fixing and polishing than random SVN versions.

-- 
Philip Taylor
excors@gmail.com


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