Re: Optimizing arch-independent game data (png, for example)
On Tue, May 13, 2008 at 4:35 AM, Miriam Ruiz <little.miry@gmail.com> wrote:
> Hi,
>
> Many games use .png files for their graphics. Usually these files are
> not very optimized, and they can be reduced in size through optipng,
> without losing any quality at all. Calling optipng, especially with -o
> 7, can be quite costly, at least it takes more time in my computer
> than to compile the game, but it is only done once, for the
> arch-independent packages, and will usually be compiled just in the
> uploader's computer, as all the pbuilders will just compile the arch
> dependent packages, so no extra cost for pbuilders will probably be
> added. The result is quite smaller arch independent files that, even
> though not extremelly smaller (about an 8% for me) it might worth the
> effort. Any thoughts about it?
>
> Figures:
>
> Original:
>
> 5584 themes/
> 364 menuimg/
>
> After optipng -o 7:
>
> 5180 debian/chapping-data/usr/share/games/chapping/themes/
> 328 debian/chapping-data/usr/share/games/chapping/menuimg/
>
>
> As a side question, I wonder if that optimization should be disabled
> if noopt is used:
>
> ifeq (,$(findstring noopt,$(DEB_BUILD_OPTIONS)))
> for i in `find $(CURDIR)/debian/chapping-data -name "*.png"`;
> do echo "Optimizing image $$i"; optipng -o 7 -q "$$i"; done
> endif
>
> Any thoughts about it?
>
> Miry
>
>
> --
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>
There's also jpegoptim for jpegs.
http://packages.qa.debian.org/jpegoptim
--
Regards,
Andres Mejia
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