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Re: Open Source Games and Cheating - a paradoxum?



Am Don, 2003-01-23 um 02.59 schrieb Robert Lemmen:
> On Tue, Jan 21, 2003 at 04:20:05PM -0500, H. S. Teoh wrote:
> > Technically speaking, there is no way to tell if a remote client is a bot
> > or just a really, really talented and dedicated gamer. (OK, there are
> > heuristics to check for blatant signs like microsecond think-time, which
> > may exhibit itself as "jittery" movement. But every heuristic you come up
> > with can be defeated by a smart-enough AI.)
> 
> according to turing a bot that you can't tell from a human is human
> enough to have the right to take part in the game, innit?

But it would have to be a human to try to tell the bot from a human, not
a heuristic algorithm according to turing AFAIK...

Joachim
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