Re: memory debugging and C++ (program keeps crashing)
On Sun, Sep 29, 2002 at 10:13:57PM -0700, Marc Singer wrote:
> Indeed. I mean that the memory is allocated and freed through the
> same mechanisms. Unlike other operating systems, there is usually
> only one heap per process. In the absence of constructors and
> destructors, the calls are interchangeable.
Emphasizing that this isn't portable, may not even work on later versions
of g++, and probably won't work at all for delete[].
(This was implied, and may be obvious to most of us, but should be said
explicitly to avoid confusion.)
--
Glenn Maynard
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