Bug#685891: glXGetVideoSyncSGI fails to increment frame count when xrandr rotation is active
Package: libgl1-mesa-glx
Version: 8.0.4-2
Severity: important
Dear Maintainer,
With the intel portion of this driver:
I don't know why, but when Xrandr rotation is set to left, right, or inverted,
the frame count returned by glXGetVideoSyncSGI is always zero, even though no
error is reported via the return code. The frame count can be incrememnting as
usual in normal mode, but when rotation is switched to any other mode it becomes
zero. Switching back to normal rotation restores the expected incrementing behavior.
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