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Bug#989085: marked as done (ITP: gamescope -- micro-compositor for games)



Your message dated Thu, 04 Aug 2022 19:00:12 +0000
with message-id <E1oJg4q-006TrV-3u@fasolo.debian.org>
and subject line Bug#989085: fixed in gamescope 3.11.32-1
has caused the Debian Bug report #989085,
regarding ITP: gamescope -- micro-compositor for games
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact owner@bugs.debian.org
immediately.)


-- 
989085: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=989085
Debian Bug Tracking System
Contact owner@bugs.debian.org with problems
--- Begin Message ---
Package: wnpp
Severity: wishlist
Owner: Stephan Lachnit <stephanlachnit@debian.org.com>
X-Debbugs-Cc: debian-devel@lists.debian.org, stephanlachnit@debian.org.com

* Package name    : gamescope
  Version         : 3.8.1
  Upstream Author : Pierre-Loup A. Griffais
* URL             : https://github.com/Plagman/gamescope
* License         : BSD-2-Clause
  Programming Lang: C
  Description     : micro-compositor for games

Will maintain in Games team.

Description on GitHub:

In an embedded session usecase, gamescope does the same thing as steamcompmgr,
but with less extra copies and latency:

    It's getting game frames through Wayland by way of Xwayland, so there's no
copy within X itself before it gets the frame.
    It can use DRM/KMS to directly flip game frames to the screen, even when
stretching or when notifications are up, removing another copy.
    When it does need to composite with the GPU, it does so with async Vulkan
compute, meaning you get to see your frame quick even if the game already has
the GPU busy with the next frame.

It also runs on top of a regular desktop, the 'nested' usecase steamcompmgr
didn't support.

    Because the game is running in its own personal Xwayland sandbox desktop,
it can't interfere with your desktop and your desktop can't interfere with it.
    You can spoof a virtual screen with a desired resolution and refresh rate
as the only thing the game sees, and control/resize the output as needed. This
can be useful in exotic display configurations like ultrawide or multi-monitor
setups that involve rotation.

It runs on Mesa+AMDGPU, and could be made to run on other Mesa/DRM drivers with
minimal work. Can support NVIDIA if/when they support accelerated Xwayland.


- Stephan

--- End Message ---
--- Begin Message ---
Source: gamescope
Source-Version: 3.11.32-1
Done: Stephan Lachnit <stephanlachnit@debian.org>

We believe that the bug you reported is fixed in the latest version of
gamescope, which is due to be installed in the Debian FTP archive.

A summary of the changes between this version and the previous one is
attached.

Thank you for reporting the bug, which will now be closed.  If you
have further comments please address them to 989085@bugs.debian.org,
and the maintainer will reopen the bug report if appropriate.

Debian distribution maintenance software
pp.
Stephan Lachnit <stephanlachnit@debian.org> (supplier of updated gamescope package)

(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing ftpmaster@ftp-master.debian.org)


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512

Format: 1.8
Date: Mon, 25 Jul 2022 13:48:23 +0200
Source: gamescope
Binary: gamescope gamescope-dbgsym
Architecture: source amd64
Version: 3.11.32-1
Distribution: unstable
Urgency: medium
Maintainer: Debian Games Team <team+pkg-games@tracker.debian.org>
Changed-By: Stephan Lachnit <stephanlachnit@debian.org>
Description:
 gamescope  - Micro-compositor for game scaling
Closes: 989085
Changes:
 gamescope (3.11.32-1) unstable; urgency=medium
 .
   * Initial release. (Closes: #989085)
Checksums-Sha1:
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 d4ab3b50937c2cfb1ca9ecbf1a05174dba69c943 187530 gamescope_3.11.32.orig.tar.gz
 f1fe26ec68ebb8b3263659c21854df9cd8e8ca86 3636 gamescope_3.11.32-1.debian.tar.xz
 0483ac9193524659619bda96bea183ef9a1170cb 2092656 gamescope-dbgsym_3.11.32-1_amd64.deb
 46b153fc6465e0b1f702a4f43acbc18656ea03c3 13222 gamescope_3.11.32-1_amd64.buildinfo
 ad2ef6e5360641e7487b808730ca132303fc9c91 245312 gamescope_3.11.32-1_amd64.deb
Checksums-Sha256:
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 e0a4ff5b8cc7aa1d1d8e7c9cd124a7f240ecdc65c31a320f039fcef794ad7d79 187530 gamescope_3.11.32.orig.tar.gz
 c6941685707b6b0bcdb8e9706df8891637c31f28f176cfc839978f7e3df325a3 3636 gamescope_3.11.32-1.debian.tar.xz
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Files:
 1d225542e28894f2780135e194ad7fde 2306 games optional gamescope_3.11.32-1.dsc
 a81acfaa3048de307920933511e641b4 187530 games optional gamescope_3.11.32.orig.tar.gz
 8f0a9fdc15701055a16afe6d7b7bb0fa 3636 games optional gamescope_3.11.32-1.debian.tar.xz
 f6a1ce0a022ba8403f29fb29c08f500f 2092656 debug optional gamescope-dbgsym_3.11.32-1_amd64.deb
 5b81027b30430620152e6e024236b34a 13222 games optional gamescope_3.11.32-1_amd64.buildinfo
 62807ac21b415cd4fe56ae8f9b222f7f 245312 games optional gamescope_3.11.32-1_amd64.deb

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--- End Message ---

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