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Bug#570053: ITA: blender -- Very fast and versatile 3D modeller/renderer



On Tue, May 11, 2010 at 05:21:42PM +0200, Kevin Roy wrote:
> Hi Rafael and Cyril
>
> I also would like to help and adopt blender.
>
> Since a few months, I've updated blender svn on almost a daily basis to  
> keep track of Blender Python API changes for my scripts and to  
> contribute with patches.
> Lately I've started to think about building debian package to understand  
> how it's done then I found this bug report.

Cool, I think I can use some help :-). I'm not sure how to add two maintainers
to a project, but we can figure it out later.

> I've already cloned the git repository located at  
> <http://git.debian.org/?p=collab-maint/blender.git;a=summary> and I'm  
> actually playing with it :).
>
> Rafael Cunha de Almeida wrote, On 10/05/2010 22:13:
>> I want to adopt this package. Should I work with the package in
>> experimental or is there a public repository that would be a better
>> source? I think the first step is getting the new blender 2.50 alpha 1
>> to work. Do you recommend doing something before first?
>
> According to recent annoucements, blender 2.5 alpha 2 has a bugfixed  
> about texture images not saved in .blend files.

Yes, when I wrote that either there wasn't a alpha 2, or I did a poor job
looking at the site :P. Anyway, I'm trying to compile alpha 2 now,  which can be
found at:
	https://svn.blender.org/svnroot/bf-blender/tags/blender-2.52-release/
you probably know that already.

I'll have more time to work on this package on the weekend, for now I've played
with it enough to see that I'll need to figure out about Collada. Right now
blender is failing to compile due to missing collada headers.

Collada seems to be needed in order to export blender projects to a XML format.
It's possible to compile blender without it, but I think it would be much better
to support it.  Unfortunately I don't see collada (or opencollada) in debian's
repository. Do you know anything about this issue?

Regards,
Rafael



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