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Bug#414533: O: clanlib -- JPEG module for ClanLib game SDK



Package: wnpp
Severity: normal

The current maintainer of clanlib, Filip Van Raemdonck <mechanix@debian.org>,
is apparently not active anymore.  Therefore, I orphan this package now.

Maintaining a package requires time and skills. Please only adopt this
package if you are *sure* you will have enough time and attention to
work on it.

If you want to be the new maintainer, please see
http://www.debian.org/devel/wnpp/index.html#howto-o for detailed
instructions how to adopt a package properly.

Some information about this package:

Package: clanlib
Binary: libclan2c2a-jpeg, clanlib-examples, libclan2c2a-vorbis, libclan2c2a-network, libclan2c2a-gui, libclan2c2a-sound, clanlib-doc, libclan2c2a-lua, libclan2c2a-gl, libclan2c2a-png, libclanlib2c2a, libclanlib-dev, libclan2c2a-ttf, libclan2c2a-mikmod
Version: 0.6.5-1-3.3
Priority: optional
Section: libs
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Build-Depends: autoconf, automake1.9, bzip2, debhelper (>= 4), hermes1-dev, libesd0-dev, libfreetype6-dev, libglu1-xorg-dev | libgl-dev, libjpeg62-dev, liblualib40-dev, libtolua-dev, libmikmod2-dev, libpng12-dev, libvorbis-dev (>= 1.0.0-3), libxt-dev, libxxf86vm-dev, pkg-config, zlib1g-dev
Build-Conflicts: libutahglx-dev
Architecture: any
Standards-Version: 3.6.2.1
Format: 1.0
Directory: pool/main/c/clanlib
Files:
 9ad2a4cd5e77150159b653f02e3f5842 1106 clanlib_0.6.5-1-3.3.dsc
 f2ec524994bf075dad0e055055bc5f1b 2180305 clanlib_0.6.5-1.orig.tar.gz
 607d8b331235816ef6a3c7e34ede6953 48054 clanlib_0.6.5-1-3.3.diff.gz

Package: libclan2c2a-jpeg
Priority: optional
Section: libs
Installed-Size: 68
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-jpeg, libclan2c2-jpeg
Depends: libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1:4.1.1-12), libjpeg62, libstdc++6 (>= 4.1.1-12)
Conflicts: clanlib-jpeg, clanlib2-jpeg, libclan2-jpeg, libclan2c2-jpeg
Filename: pool/main/c/clanlib/libclan2c2a-jpeg_0.6.5-1-3.3_i386.deb
Size: 13686
MD5sum: bbadd71e18497e918477fb651f8dd796
SHA1: e842b8b8e704dee0aedd260a183876ca085bff67
SHA256: 2580a8560aa6d9aff5d4eae5a3639083bd487b320ada7e7743f28bfd36c77c2f
Description: JPEG module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the JPEG module (clanJPEG).

Package: clanlib-examples
Priority: optional
Section: doc
Installed-Size: 2512
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: all
Source: clanlib
Version: 0.6.5-1-3.3
Depends: libclanlib2c2a
Suggests: clanlib-dev
Filename: pool/main/c/clanlib/clanlib-examples_0.6.5-1-3.3_all.deb
Size: 933756
MD5sum: 6079f86ec7a13aa040be5fb9db49906e
SHA1: 02b1588571011a96a3d1c4ccd51d562ad3fbe279
SHA256: 1089ec68dbc54ea40d3b8a2e3237289a6e5c8cd9bc08143721f074d86b248d89
Description: Examples for ClanLib
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains examples for most modules of the ClanLib API.
Tag: devel::doc, devel::examples, game::arcade, role::source

Package: libclan2c2a-vorbis
Priority: optional
Section: libs
Installed-Size: 56
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-vorbis, libclan2c2-vorbis
Depends: libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1:4.1.1-12), libstdc++6 (>= 4.1.1-12), libvorbis0a (>= 1.1.2)
Conflicts: clanlib-vorbis, clanlib2-vorbis, libclan2-vorbis, libclan2c2-vorbis
Filename: pool/main/c/clanlib/libclan2c2a-vorbis_0.6.5-1-3.3_i386.deb
Size: 8774
MD5sum: f52fe47f5bd49fb8ae4791a453a49d7d
SHA1: 49e9226429b3898bd3a448bdcfb7157ef9987336
SHA256: 5d0cf5dd97ca818ecc4422c13fc5ea6095ed2ab558e6bc93e25a4b80a960df95
Description: Vorbis module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the Vorbis module (clanVorbis).

Package: libclan2c2a-network
Priority: optional
Section: libs
Installed-Size: 300
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-network, libclan2c2-network
Depends: libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1:4.1.1-12), libstdc++6 (>= 4.1.1-12)
Conflicts: clanlib-network, clanlib2-network, libclan2-network, libclan2c2-network
Filename: pool/main/c/clanlib/libclan2c2a-network_0.6.5-1-3.3_i386.deb
Size: 95296
MD5sum: e172ba82180c06c586d794b15d0a3ade
SHA1: 9611fdaf95732afabe19a58c47905a9c83eda210
SHA256: 364b30cfe55f42e453b2a178aae016c6522541212ede65903b0d60912811200b
Description: Network module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the Network module (clanNetwork).

Package: libclan2c2a-gui
Priority: optional
Section: libs
Installed-Size: 704
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-gui, libclan2c2-gui
Depends: libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1:4.1.1-12), libstdc++6 (>= 4.1.1-12)
Conflicts: clanlib-gui, clanlib2-gui, libclan2-gui, libclan2c2-gui
Filename: pool/main/c/clanlib/libclan2c2a-gui_0.6.5-1-3.3_i386.deb
Size: 227356
MD5sum: 6dde396e1490b204ae272df03b718e32
SHA1: 8d1212fd267de601d1a2d56d42e8e4bef7a0b62c
SHA256: 0d3b49ae04a690a5c318cb98f32c2cd606bf46023c9aa66ed0a66051e99fafe7
Description: GUI module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the GUI module (clanGUI).

Package: libclan2c2a-sound
Priority: optional
Section: libs
Installed-Size: 184
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-sound, libclan2c2-sound
Depends: libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1:4.1.1-12), libstdc++6 (>= 4.1.1-12)
Conflicts: clanlib-sound, clanlib2-sound, libclan2-sound, libclan2c2-sound
Filename: pool/main/c/clanlib/libclan2c2a-sound_0.6.5-1-3.3_i386.deb
Size: 52042
MD5sum: 6afb3e286188abcfc1b4c533b8b986ad
SHA1: c06152e5a3945cf63c784215c41e2ca1d4d62ae9
SHA256: cb7c37d8341ab5d288320f89a336c64f0f7a09dac6f91419cfa0a003679475be
Description: Sound module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the Sound module (clanSound).

Package: clanlib-doc
Priority: optional
Section: doc
Installed-Size: 3704
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: all
Source: clanlib
Version: 0.6.5-1-3.3
Suggests: clanlib-examples
Conflicts: clanlib0-docs
Filename: pool/main/c/clanlib/clanlib-doc_0.6.5-1-3.3_all.deb
Size: 699526
MD5sum: dbd68054f6fd202e17e4d5994d3bef06
SHA1: 042a89664b7296554d2fb9f1c24a6abc985af3af
SHA256: b861ab8e04cc9a4b3b4e951bfc6d0b418ff079d601e1a73a0dc0c8cd6c492ac7
Description: Reference documentation and tutorials for ClanLib
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains html documentation for the ClanLib API and some
 tutorials to ease the learning curve for programming with it.
Tag: devel::doc, game::arcade, made-of::data:html, role::documentation, works-with::software:source

Package: libclan2c2a-lua
Priority: optional
Section: libs
Installed-Size: 128
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-lua, libclan2c2-lua
Depends: libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1:4.1.1-12), liblua40 (>= 4.0-13), liblualib40 (>= 4.0-13), libstdc++6 (>= 4.1.1-12), libtolua0 (>= 4.0a)
Conflicts: clanlib2-lua, libclan2-lua, libclan2c2-lua
Filename: pool/main/c/clanlib/libclan2c2a-lua_0.6.5-1-3.3_i386.deb
Size: 29138
MD5sum: 8559daefbb47015f2309414fd2c8163d
SHA1: b55ab8949396f42950a05872838a01fd2e3cc6d0
SHA256: 514c4ef70e32db4aaddfa47ff01b08a61eab5eb4ee0110db72483e91d3444694
Description: Lua module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the game
 under any platform (supported by ClanLib, that is) without changing the
 application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface to
 low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, the developers have put great effort
 into designing the API, to ensure ClanLib's ease of use - while maintaining
 its power.
 .
 This package contains the Lua scripting module (clanLua).

Package: libclan2c2a-gl
Priority: optional
Section: libs
Installed-Size: 124
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-gl, libclan2c2-gl
Depends: libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1:4.1.1-12), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 4.1.1-12), libx11-6, libxext6, libxxf86vm1
Conflicts: clanlib-gl, libutahglx1, clanlib2-gl, libclan2-gl, libclan2c2-gl
Filename: pool/main/c/clanlib/libclan2c2a-gl_0.6.5-1-3.3_i386.deb
Size: 33524
MD5sum: 9684fefdcda7fc38f31f73013760d42e
SHA1: ff650ec6f8811b4d239136ae5c9259b0acefbfde
SHA256: d85731119b6560b2996c561d5b346d9223e4c23496b1b8036b46b47e73eecf8f
Description: OpenGL module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the OpenGL module (clanGL).

Package: libclan2c2a-png
Priority: optional
Section: libs
Installed-Size: 64
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-png, libclan2c2-png
Depends: libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1:4.1.1-12), libpng12-0 (>= 1.2.8rel), libstdc++6 (>= 4.1.1-12)
Conflicts: clanlib-png, clanlib2-png, libclan2-png, libclan2c2-png
Filename: pool/main/c/clanlib/libclan2c2a-png_0.6.5-1-3.3_i386.deb
Size: 13436
MD5sum: 2e67de2784d21b49765b644af5ace2a1
SHA1: 29b8bd98723a938a3ce72aa20fa7ffd23530f02e
SHA256: a2ac723cbef0078e8c09505eb6ea53733e8b9b164b15916884a4f7c64b407fbe
Description: PNG module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the PNG module (clanPNG).

Package: libclanlib2c2a
Priority: optional
Section: libs
Installed-Size: 840
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclanlib2, libclanlib2c2
Depends: hermes1 (>= 1.3.2-5), libc6 (>= 2.3.6-6), libgcc1 (>= 1:4.1.1-12), libstdc++6 (>= 4.1.1-12), libx11-6, libxext6, libxxf86vm1, zlib1g (>= 1:1.2.1)
Conflicts: clanlib, clanlib2, libclanlib2, libclanlib2c2
Filename: pool/main/c/clanlib/libclanlib2c2a_0.6.5-1-3.3_i386.deb
Size: 295698
MD5sum: a014c1ab713b272f54b02ad92df1804c
SHA1: e85e623563d89f36b286cc24a241886e4e400589
SHA256: cbf37dd517c5eb554e8b3b283011b311f086bffe023a41fb309c04db4cf16cc4
Description: ClanLib game SDK core runtime
 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the runtime part of the ClanLib SDK, needed to run applications
 build with it.

Package: libclanlib-dev
Priority: optional
Section: libdevel
Installed-Size: 5592
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: clanlib-dev
Provides: clanlib-dev
Depends: libclanlib2c2a, hermes1-dev, libfreetype6-dev, libglu1-xorg-dev | xlibmesa-dev | libgl-dev, libjpeg62-dev, liblua40-dev, liblualib40-dev, libmikmod2-dev, libpng12-0-dev, libvorbis-dev, tolua-dev, libclan2c2a-gl, libclan2c2a-gui, libclan2c2a-jpeg, libclan2c2a-lua, libclan2c2a-mikmod, libclan2c2a-network, libclan2c2a-png, libclan2c2a-sound, libclan2c2a-ttf, libclan2c2a-vorbis
Suggests: clanlib-doc (>= 0.6.0-2)
Conflicts: clanlib0-common, libutahglx-dev, clanlib2 (<< 0.6.1-1-3), clanlib-dev
Filename: pool/main/c/clanlib/libclanlib-dev_0.6.5-1-3.3_i386.deb
Size: 1264368
MD5sum: 735f8a96d8d434e7b4256618ba5c5558
SHA1: 687f1cf837e8f28558579b72ec8c504404a68b89
SHA256: 2c0c6fd4a54231eaae28828864d8d3be38a99702e67a25a30b0146cb536a7208
Description: ClanLib game SDK development files
 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the development part of the ClanLib SDK, which is needed to build
 applications with it.
Tag: devel::library, role::devel-lib, use::gameplaying

Package: libclan2c2a-ttf
Priority: optional
Section: libs
Installed-Size: 80
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-ttf, libclan2c2-ttf
Depends: libc6 (>= 2.3.6-6), libclanlib2c2a (>= 0.6.5-1), libfreetype6 (>= 2.2), libgcc1 (>= 1:4.1.1-12), libstdc++6 (>= 4.1.1-12)
Conflicts: clanlib-ttf, clanlib2-ttf, libclan2-ttf, libclan2c2-ttf
Filename: pool/main/c/clanlib/libclan2c2a-ttf_0.6.5-1-3.3_i386.deb
Size: 18780
MD5sum: 561b5f17113031dbb018b295232cc56c
SHA1: 3e8fc2567572a6c9499c95f9b24b707e638f71cf
SHA256: 343d0e5dd923b62d5d40aa4dbc008eb2485d55df874a17c8f4aef39dc7d02f06
Description: TTF module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the game
 under any platform (supported by ClanLib, that is) without changing the
 application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface to
 low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, the developers have put great effort
 into designing the API, to ensure ClanLib's ease of use - while maintaining
 its power.
 .
 This package contains the freetype TTF module (clanTTF).

Package: libclan2c2a-mikmod
Priority: optional
Section: libs
Installed-Size: 76
Maintainer: Filip Van Raemdonck <mechanix@debian.org>
Architecture: i386
Source: clanlib
Version: 0.6.5-1-3.3
Replaces: libclan2-mikmod, libclan2c2-mikmod
Depends: libc6 (>= 2.3.6-6), libclan2c2a-sound (>= 0.6.5-1), libclanlib2c2a (>= 0.6.5-1), libgcc1 (>= 1:4.1.1-12), libmikmod2 (>= 3.1.10), libstdc++6 (>= 4.1.1-12)
Conflicts: clanlib-mikmod, clanlib2-mikmod, libclan2-mikmod, libclan2c2-mikmod
Filename: pool/main/c/clanlib/libclan2c2a-mikmod_0.6.5-1-3.3_i386.deb
Size: 15748
MD5sum: 3be27128f4c203a76ae5ddb827c982b2
SHA1: aa949107c27f943f3c1d59b229a575709b0c3d51
SHA256: cb42a4c874dc12f56c0b97b64d876d387abae20fc4b2954f5d29c01f25c97c4c
Description: MikMod module for ClanLib game SDK
 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, we have put great effort into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains the MikMod module (clanMikMod).

-- 
Mohammed Adnène Trojette



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