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Bug#402225: O: armagetron -- Common files for the Armagetron packages



Package: wnpp
Severity: normal

The current maintainer of armagetron, Andreas Bombe <aeb@debian.org>,
has orphaned this package.

If you want to be the new maintainer, please take it -- see
http://www.debian.org/devel/wnpp/index.html#howto-o for detailed
instructions how to adopt a package properly.

Some information about this package:

Package: armagetron
Binary: armagetron-common, armagetron, armagetron-server
Version: 0.2.7.0-1.1
Priority: optional
Section: games
Maintainer: Andreas Bombe <aeb@debian.org>
Build-Depends: debhelper (>= 4), xlibmesa-gl-dev | libgl-dev, xlibmesa-glu-dev | libglu-dev, libsdl-image1.2-dev (>= 1.2.2), libsdl1.2-dev (>= 1.2.2), autotools-dev, dpatch
Architecture: any
Standards-Version: 3.6.1
Format: 1.0
Directory: pool/main/a/armagetron
Files:
 c08cc3ab1d5e86d1545aa568e6a54243 757 armagetron_0.2.7.0-1.1.dsc
 4d32b8909f9dec09d57f3e026c9fa601 7600741 armagetron_0.2.7.0.orig.tar.gz
 6a167cad8b61b477ae0b9c9c0dbba019 17000 armagetron_0.2.7.0-1.1.diff.gz

Package: armagetron-common
Priority: optional
Section: games
Installed-Size: 484
Maintainer: Andreas Bombe <aeb@debian.org>
Architecture: all
Source: armagetron
Version: 0.2.7.0-1.1
Filename: pool/main/a/armagetron/armagetron-common_0.2.7.0-1.1_all.deb
Size: 106796
MD5sum: 927b39718df1fdbc693ffa7c1a694935
SHA1: 8ffb3cd58c8ea71374840f24b5a9a5c3687a57e0
SHA256: fb67b56915e247c7a44bebcc4d82e1c0e36e42017d00eeb583c646378f32f9c0
Description: Common files for the Armagetron packages
 Armagetron is a 3D game based on the light cycle racing in the movie "Tron".
 You have to control a light cycle that can only turn in steps of 90 degrees,
 leaves a solid wall behind and can not be stopped.  The aim is to survive
 longest of all players by not crashing into any walls.
 .
 This package contains the common configuration files and documentation shared
 between the armagetron and armagetron-server packages.
Tag: game::arcade, interface::3d, made-of::data:html, role::content:data, role::content:doc, special::auto-inst-parts, uitoolkit::sdl, use::gameplaying, x11::application

Package: armagetron
Priority: optional
Section: games
Installed-Size: 1864
Maintainer: Andreas Bombe <aeb@debian.org>
Architecture: i386
Version: 0.2.7.0-1.1
Replaces: armagetron-server (<< 0.1.4.3-3)
Depends: armagetron-common (= 0.2.7.0-1.1), libc6 (>= 2.3.5-1), libgcc1 (>= 1:4.0.1), libglu1-xorg | libglu1, libjpeg62, libsdl-image1.2 (>= 1.2.3), libsdl1.2debian (>> 1.2.7+1.2.8), libstdc++6 (>= 4.0.1), xlibmesa-gl | libgl1
Filename: pool/main/a/armagetron/armagetron_0.2.7.0-1.1_i386.deb
Size: 1056658
MD5sum: 2955ad7be0acb305e47cc504bc3fcc09
SHA1: 0c6d4691564a40b670a0115c226955fe211b9bf3
SHA256: cb71bdf09940bb8cf6671872285aa008447cb2efb20bc0d9d9b9698591e46709
Description: 3D Tron-like high speed game
 The rules are simple: you ride a light cycle (a kind of motorbike that can only
 turn 90 degrees at a time, leaves a wall behind and cannot be stopped) and have
 to avoid running into walls while at the same time you have to try to get your
 opponent to run into them.
 .
 The idea is based on the Disney movie from 1982 called "Tron".  If you ever
 wanted to take a try at one of those speed demons features in the movie, this
 is your chance.  Of all the Tron clones out there, I think one is the one that
 comes closest to the feeling the movie tries to express.  This is in part
 thanks to the sophisticated camera motions, in part to the superb modelling
 work and in part to the fabulous sound effects.  To add some extra fascination
 into the game, unlike to other Tron clones, in armagetron you can accelerate.
 Alas, there's no accelerate button.  If you want to drive fast, you have to
 drive well -- and really really close to the walls.
 .
 Armagetron can be played against AI opponents, against other humans over the
 network, or a mixture of both.
 .
  Homepage: http://armagetronad.sourceforge.net/
Tag: game::arcade, interface::3d, junior::games-gl, role::sw:client, uitoolkit::sdl, use::gameplaying, x11::application

Package: armagetron-server
Priority: optional
Section: games
Installed-Size: 1024
Maintainer: Andreas Bombe <aeb@debian.org>
Architecture: i386
Source: armagetron
Version: 0.2.7.0-1.1
Replaces: armagetron (<< 0.1.4.3-3)
Depends: armagetron-common (= 0.2.7.0-1.1), libc6 (>= 2.3.5-1), libgcc1 (>= 1:4.0.1), libstdc++6 (>= 4.0.1)
Filename: pool/main/a/armagetron/armagetron-server_0.2.7.0-1.1_i386.deb
Size: 404658
MD5sum: 89b9817be9ca64f53ca7b9fa9cc92c98
SHA1: 723209468d49652d1be70e21b8bd3f530140162e
SHA256: 4a546aa2b1b7399f6a550842441d4e62a18472b5be2bc15ecf1a603b9600e2db
Description: Dedicated server for Armagetron
 Armagetron is a 3D game based on the light cycle racing in the movie "Tron".
 You have to control a light cycle that can only turn in steps of 90 degrees,
 leaves a solid wall behind and can not be stopped.  The aim is to survive
 longest of all players by not crashing into any walls.
 .
 This version of Armagetron can only be used as a network game server.  It does
 not have graphical output and can be controlled via the text console.
 .
 The normal Armagetron used for playing is also capable to serve games, but will
 require X to display its graphics, will provide a player and is therefore
 unsuited for permanent game servers.
Tag: game::arcade, interface::3d, interface::commandline, interface::daemon, role::sw:server, use::gameplaying, x11::application

-- 
Mohammed Adnène Trojette



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