[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Bug#111746: RFP: cadaverserver -- A.I realtime combat simulation

Package: wnpp
Version: N/A; reported 2001-09-09
Severity: wishlist

Hash: SHA1

URL: http://www.erikyyy.de/cadaver/server.html
Licence: GNU GPL

from the readme file:

- ----------------

Cadaver is a simulated world of cyborgs and nature in realtime.  The
battlefield consists of forests, grain, water, grass, carcass (of
course) and lots of other things. The game server manages the game and
the rules. You start a server and connect some clients. The clients
communicate with the server using a very primitive protocol. They can
order cyborgs to harvest grain, attack enemies or cut forest.  The
game is not intended to be played by humans! There is too much to
control. Only for die-hards: Just telnet to the server and you can
enter commands by hand. Instead the idea is that you write artificial
intelligence clients to beat the other artificial intelligences. You
can choose a language (and operating system) of your choice to do that
task. It is enough to write a program that communicates on standard
input and standard output channels. Then you can use programs like
"socket" to connect your clients to the server. It is NOT needed to
write TCP/IP code, although i did so :) The battle shall not be
boring, and so there is the so called spyboss client that displays the
action graphically on screen. You could also write a 3D client so that
the battle looks even fancier :)

- -- System Information
Debian Release: testing/unstable
Architecture: i386
Kernel: Linux bohr 2.4.7 #3 SMP Fri Jul 27 17:05:49 EDT 2001 i686
Locale: LANG=en_US, LC_CTYPE=en_US

Version: GnuPG v1.0.6 (GNU/Linux)
Comment: For info see http://www.gnupg.org


Reply to: