If I add 25% wiggle room even on top of maximum data/approximations, it is (+ #1=(+ 19 125 (* 3 3) (* 2 6) 80 3 2.8) (* 0.25 #1#)) ; 314 W Without the GPU it is: (+ #1=(+ 125 (* 3 3) (* 2 6) 80 3 2.8) (* 0.25 #1#)) ; 290 W PS. Indeed, Lisp is the #1= language! :D -- underground experts united https://dataswamp.org/~incal