Re: 3D.rendering became slow since moved to wheezy.
Hi,
Sthu Deus wrote, on 09/20/11 07:56:
> Thank You for Your time and answer, Jörg-Volker:
>
>> Take a look at the output of
>> glxgears -info
>
> Did not give me any idea:
>
> Running synchronized to the vertical refresh. The framerate should be
> approximately the same as the monitor refresh rate.
> GL_RENDERER = Gallium 0.4 on ATI RS480
> GL_VERSION = 2.1 Mesa 7.11
so hardware rendering is still used.
(By the way, glxgears is not good for any performance test or comparison.)
<snip>
>
>> grep -i disabled /var/log/Xorg.0.log
>
> This seems OK to me:
>
> [ 239.146] (==) RADEON(0): Backing store disabled
> [ 239.163] (II) RADEON(0): RandR 1.2 enabled, ignore the following RandR disabled
> message.
> [ 239.163] (--) RandR disabled
>
> Do You have any ideas for the investigation?
>
>
In case of problems, I would have expected something like "Direct rendering
disabled".
I see no clue for reduced performance here.
Does the output of
grep -E '\((WW|EE)\)' /var/log/Xorg.0.log
give some hints?
--
Best regards,
Jörg-Volker.
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