Re: UT
I think it may have something to do with the following lines:
[Engine.Engine]^M
GameRenderDevice=SDLGLDrv.SDLGLRenderDevice
WindowedRenderDevice=SDLGLDrv.SDLGLRenderDevice
RenderDevice=SDLGLDrv.SDLGLRenderDevice
In .loki/ut/System/UnrealTournament.ini
Also look at the various options under
[SDLGLDrv.SDLGLRenderDevice]
Reply to:
- References:
- Re: UT
- From: Paul 'Baloo' Johnson <baloo@ursine.dyndns.org>
- Re: UT
- From: Corey Halpin <crhalpin@students.wisc.edu>
- Re: UT
- From: Sean Quinlan <smq@gmx.co.uk>