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Re: Faire fonctionner un jeu 32 bits dans une architecture 64 bits



Bonsoir,

Regarde la section 5.4.5 de ce lien (en français) pour activer le multiarch: https://debian-handbook.info/browse/fr-FR/stable/sect.manipulating-packages-with-dpkg.html#sect.multi-arch

2017-04-19 15:38 GMT+02:00 <alex.padoly@laposte.net>:
Bonjour à tous,

Je dispose d'un jeux Linux qui fonctionnait parfaitement dans une architecture 32 bits, il semblerait que ce jeu puisse
fonctionner dans sous une architecture 64 bits garce au paquet  ia32-libs.
Malheureusement ce paquet n'existe plus......
Voici le contenu du fichier ReadMeHowToinstall.txt:
''How To Install ?
================

This game has been sucessfully tested on Ubuntu 12.04 32-bit, as it is.

It has been reported to work on several other configurations, with or without addition install steps.

To install it, just decompress the .gz and put the folder wherever you want ; be sure to have read/write/exec rights on the extracted folder, then launch the main binary to play the game.


64-bit Linux:
=============
If your distrib is 64-bit, you'll need to install 32-bit libs. On some systems, this should do the trick:
sudo apt-get install ia32-libs

On Ubuntu 14.10 64bit, the following instructions have been reported to work:
sudo apt-get install libcurl3:i386
sudo apt-get install libvorbisfile3:i386


Dependencies:
=============
This game requires the following libraries, which are in the SdlLib subfolder :
SDL 1.2.15+
SDL_Image 1.2.10+ (actually, 1.2.12 is in SdlLib, which requires JPEG v8d, also in SdlLib)
SDL_Mixer 1.2.12+
MikMod 3.1.12
Mad (version unknown)
Tiff 4.0.0

The following library is also needed, but not bundled with the game :
LibCurl 32-bit version (it might be included in ia32-libs if your system is 64-bit)''

Que dois-je faire?
Merci pour vos conseils
Alex





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