To answer the biggest question: The game data is not freely licensable. I asked the original developers.
As for your question regarding the graphics: guild and pawn should run without the need to type in GRAPHICS to see some output. Could you send me the complete commandline you used?
Please also try running 'dMagnetic -mag guild.mag -gfx guild.gfx -vmode monochrome' If that does not work, there might be a bug. I usually change the .ini file to get the games running.
The debhelper thingie is something i will fix once i have access to a computer.. currently i only have a cellphone to write this. Sorry.
On Wed, Jul 24, 2019 at 08:30:49AM +0200, Thomas Dettbarn wrote:
* Package name : dmagnetic
Version : 0.16-1
* License : BSD-2clause
Section : games
It builds those binary packages:
dmagnetic - A Magnetic Scrolls Interpreter
First, the big question: is there are freely licensed data for this
interpreter? If not, the package will have to go into contrib rather than
main: it's a section for free stuff that requires non-free to function.
The package lacks build-depends on debhelper 12: you use compat 12 yet have
"Build-Depends: debhelper (>=9)". Also, nowadays there's a better way to
express that: "Build-Depends: debhelper-compat (=12)".
The package installs LICENSE.txt (redundant with copyright) and README.txt
(redundant with the long desc of the package).
After having downloaded game data, I get no graphics. The command
"graphics" switches between text only and text + a line with lightgray
background + a lot of empty space. I've tried two games: "pawn" and
"guild", passing -gfx and -mag each time.
The .menu file is obsolete, most desktop environments don't support it
anymore, and those which do are hardly maintained.
⢀⣴⠾⠻⢶⣦⠀ A MAP07 (Dead Simple) raspberry tincture recipe: 0.5l 95% alcohol,
⣾⠁⢠⠒⠀⣿⡁ 1kg raspberries, 0.4kg sugar; put into a big jar for 1 month.
⢿⡄⠘⠷⠚⠋⠀ Filter out and throw away the fruits (can dump them into a cake,
⠈⠳⣄⠀⠀⠀⠀ etc), let the drink age at least 3-6 months.