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k3b monkey audio plugin

   I am unclear of the license and exactly which section a deb package
should belong. I am currently building k3b plugin for monkeys audio
codec. The author has licenced under GPL 2 so no problem there. 
The actual codec however uses the following:

              Monkey's Audio Source Code License Agreement

License Agreement

1. The Monkey's Audio SDK and source code can be freely used to add APE
format playback, encoding, or tagging support to any product, free or
commercial.  Use of the code for proprietary efforts that don't support
the official APE format require written consent of the author.

2. Monkey's Audio source can be included in GPL and open-source
software, although Monkey's Audio itself will not be subjected to
external licensing requirements or other viral source restrictions.

3. Code changes and improvements must be contributed back to the
Monkey's Audio project free from restrictions or royalties for the sake
of the common good, unless exempted by express written consent of the

4. Any source code, ideas, or libraries used must be plainly
acknowledged in the software using the code.

5. Although the software has been tested thoroughly, the author is in no
way responsible for damages due to bugs or misuse. 

6. If you do not completely agree with all of the previous stipulations,
you must cease using this source code and remove it from your storage


    All rights not expressly granted here are reserved by Matthew T.


   - All materials and programs copyrighted ©2000-2006 by Matthew T.
                               Ashland -

                        - All rights reserved. -


The actual codec itself is released in testing/main with a copyright
notice as:
This package was debianized by mike gan <xmixahlx@yahoo.com> on
Mon, 29 Sep 2003 00:02:46 -0700.

It was downloaded from:	http://supermmg.com

Upstream Author:	Matthew Ashland
			3.96b8 *NIX port by Frank Klemm
			3.99.u4 *NIX port by supermmx

This SDK provides the tools to incorporate Monkey's Audio into your own
Cruising through the examples is probably the easiest way to learn how
to use everything. 
If you use C++, it's recommended that you simply statically link to
If you use another language or want dynamic linkage, you can use the
C-style interface of the dll. 
(see Decompress\Sample 3 for an example)

If you make any improvements or make any projects of your own that you'd
like to add, just let let me know.
Also, any help or ideas on how to make the SDK better or more clear
would be great.
If you link against the included libraries (dynamically or statically),
please let me know.
As always you can reach me at email @ monkeysaudio.com

Also, much of the Monkey's Audio source code is now included with the
Explore the "Source" directory for more information.

Thanks and good luck :)

- All materials and programs copyrighted ©2000-2002 by Matthew T.
Ashland -

- All rights reserved. -

I am thinking this is an older license as http://supermmg.com does not
seem to be active.

So which section should the k3b plugin belong to and are there any
problems legally including this package in the distribution


Robin Heron

Robin Heron <rher097@cse.unsw.edu.au>

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