Hello Games team, I would like to package the game Kerkerkruip for Debian. Kerkerkruip is interactive fiction roguelike, which means that you input commands like “pick up sword” or “attack weasel” to fight monsters in dungeons. Since Kerkerkruip has no in-game graphic content and seems like a casual game, I imagine it to be uncontroversial. Setting and cruelty seem similar to many other roguelikes, with angels, wizards, religion, swords, grenades. Kerkerkruip is written in a domain specific programming language called Inform 7, meaning its source code can at times read like a weird poem: > This is the start the dream of the banquet rule: > now the health of Chef is the health of the player; > now the permanent health of Chef is permanent health of the player; > now player is the Chef; > if a random chance of 1 in 2 succeeds: > now the kitchen servant is male; > otherwise: > now the kitchen servant is female; > now every person in Dining Hall is not asleep; > try looking. Kerkerkruip is licensed under GPLv3. It only depends on gargoyle-free. Read more about the game here: <http://ifwiki.org/index.php/Kerkerkruip> There is already an RFP for Debian, though I am unsure about its current significance: <https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=694157> Unfortunately, the link to the already created package is broken, since Canonical chose to delete all user data saved in the Ubuntu One cloud. I do not have too much time right now. Since Kerkerkruip can be executed From a single gblorb file, I assume the things missing for packaging are an icon, a .desktop file and a man page. Is this correct? Does anyone on the games list have experience with packaging interactive fiction games? When having drawn or found an icon and written a man page, what would be my next step? Greetings, -- Nils Dagsson Moskopp // erlehmann <http://dieweltistgarnichtso.net>
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