Uploaded gnomehack 1.0.2-1 (m68k) to erlangen
-----BEGIN PGP SIGNED MESSAGE-----
Format: 1.5
Date: Tue, 4 May 1999 10:39:20 -0600
Source: gnomehack
Binary: gnomehack
Architecture: m68k
Version: 1.0.2-1
Distribution: unstable
Urgency: low
Maintainer: Debian/m68k Build Daemon <buildd@m68k.debian.org>
Description:
gnomehack - NetHack for Gnome (and console) -- a D&D-style adventure game
Changes:
gnomehack (1.0.2-1) unstable; urgency=low
.
* New upstream version (i.e. I'm cutting a new release today :)
* Many usability improvements.
* Finally(!) got the strange seg-fault fixed -- many, many thanks
to Tony Taylor <tonyt@ptialaska.net>. (Tony, you rock!)
* No more gtk/gnome errors when the game ends.
* The top-10 scores now show up when the game ends.
* The RIP window when the game ends is much nicer now.
* When stats increase, the show in green for a few turns. When
* they decrease hey show in red.
* Added in a "pet mark" (a heart) to help you distinguish your
pets from other monsters.
* Reworked the map window code so that zooming in and out is now
really fast (and doesn't use malloc any more).
* Updated some key handling to be more correct.
* Dialogs now default to "Ok" instead of "Cancel" when appropriate.
* Added key handling to dialog boxes (like Yes/No).
* Worked around a bug in gnome_dialog_set_parent.
* Menu dialogs (like inventory) have much better formatting.
* Fixed a long standing off-by-1/2 bug in the map window code.
Files:
3277c1564d742c60575a032e9ac6079e 1187580 games optional gnomehack_1.0.2-1_m68k.deb
-----BEGIN PGP SIGNATURE-----
Version: 2.6.3ia
Charset: latin1
iQCVAwUBNzamzHVhJ0HiWnvJAQEA4AP7BemLbAZH0koBxjWpmWfruP/ZHy33i4Cz
DvNG7t2uHvLpI9FRWIKffRYQzWYm10AN/xkz8Ji2sX0xsa6thoz3956pgNtay+TU
7d33l4HaxDloSggI24QdR6CLPozKqDbVDK+6yBLw36Xlce/NvfHqVRbvw722IMnW
JaHGF5R7dC4=
=fmhy
-----END PGP SIGNATURE-----
Reply to: