[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: OpenGL and clusters?



-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

On Tuesday 18 December 2001 21:12, Michael Furr wrote:
> A story on slashdot today talks about a cluster driven CAVE setup and
> reminded me of last weeks discussion.  Its not exactly what you were
> talking about, but I thought I'd pass along the link.
>
> http://www.isl.uiuc.edu/ClusteredVR/ClusteredVR.htm
>
> After quickly glancing through one of the papers, their approach seems
> to be to split the viewable surface into a whole bunch of individual
> screens, to which each node renders.
> Looks like fun.

Well, yes, but of course that's a different problem since you have P 
displays to begin with.

Thanks,

- -- 
Eray Ozkural (exa) <erayo@cs.bilkent.edu.tr>
Comp. Sci. Dept., Bilkent University, Ankara
www: http://www.cs.bilkent.edu.tr/~erayo
GPG public key fingerprint: 360C 852F 88B0 A745 F31B  EA0F 7C07 AE16 874D 539C
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.6 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iD8DBQE8H+GDfAeuFodNU5wRAk1AAKCCxDaO+N3/pljQsdl+XZcdmPGPrACfa/V8
Vc4w1/8MENytlz0DzBsKuGE=
=guvX
-----END PGP SIGNATURE-----



Reply to: