El martes, 27 de noviembre de 2018 17:19:32 -03 Dmitry Shachnev escribió: > Hi Rohan! > > On Tue, Nov 27, 2018 at 04:24:43PM +0100, Rohan Garg wrote: > > [...] > > > > I concur here. It was correctly pointed out in another reply that by using > > OpenGL we're specifically catering to software that doesn't support > > GLES while making performance worse for mature applications that > > do implement both OpenGL and GLES. The reality of the situation is that > > the market currently favors GLES over GL on ARM SBC's, delivered with > > proprietary blobs. I think a more pragmatic view of this reality would be > > to deliver the best FOSS user experience that's possible with the > > proprietary drivers while the open source drivers are being improved. To > > that extent, by switching to GLES we improve the overall situation since > > OpenGL applications can fall back to software rendering via mesa on > > platforms where mesa does not support the GPU. > > Here I agree with Luke Kenneth Casson Leighton’s opinion [1]. > > I think we should aim to provide the best possible experience with the free > software ecosystem. The experience with proprietary drivers should be the > second priority, if priority at all. I can't but agree here. -- Una vez que hemos eliminado lo imposible, lo que queda, por improbable que parezca, es la verdad. Sherlock Holmes Lisandro Damián Nicanor Pérez Meyer http://perezmeyer.com.ar/ http://perezmeyer.blogspot.com/
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