Bug#354952: ITP: sokoedit -- A curses-based Sokoban level editor
Panu Kalliokoski wrote:
>>Allow me a general comment on your descriptions: please do try to adapt
>>them better to the situation of the average Debian user trying to decide
>>whether to install the described package.
> I'm attempting to do this; but I don't think there's really hope that
> somebody than doesn't know minesweeper, klotz and/or sokoban could
> decide whether to install them, from the description.
ksokoban's description might be a bit verbose if you have multiple
games, but the first two paragraphs seem to be a good start for
> Actually, I don't know any implementation that _can't_ use the generated
> level, since the Sokoban file format has been semi-standard from the
> first Sokoban implementation, AFAIK.
Ah. I didn't know. Maybe it'd be nice to say that and perhaps even list
a couple of examples from the Debian pool (you could Suggest: them anyways).
>>games might be useful in the cgames long description, I'm not sure that
>>all users realize that "curses based" means "text-based gui").
> Good point. Although "text-based" does not imply it uses full-screen
> mode. But maybe that's not so important. For the record, sarge
> currently has 33 packages that have "curses-based" in their description.
It's hard to come up with an ideal solution, but I'd guess that
"text-based user interface" as opposed to "commandline interface" might
be workable. Some of these (well, the 38 in unstable) use "text-based"
as well or are arguably targetted at a more technical audience (3270
>>Also, please try to fit your (short and long) descriptions better into
>>what's usual in Debian. Matthew Palmer's Debian-Mentors FAQ has helpful
> I'm not sure what you're referring to; the section elaborating what to
> put into RFS, perhaps?
I was thinking of Colin Walters' article linked to in the sponsorship
checklist, not the FAQ itself, sorry.
Thomas Viehmann, http://thomas.viehmann.net/