H.S. wrote: > Paul Johnson wrote: > >> A good way to needlessly complicate your audio setup especially if >> everything is working fine using the traditional ALSA approach. >> Pulseaudio also breaks voice and sometimes all sound support in Second >> Life despite claiming ESD compatibility. Pulse is not without major >> show stopping drawbacks that make it unsuitable for desktop use, and >> there doesn't seem to be any serious effort on part of pulse partisans >> to fix the situation anytime soon. Pulseaudio is unsuitable for the >> > > Yes, I noticed that too with all the config files editing a user has to > go through to even attempt to see if it has started to work. > > >> desktop, and I hope it doesn't ever make it into the default desktop >> install until there's damn good reason for it to be there. >> > > Man, you really dislike pa! :) > > I dislike all sound daemons used without good need. There's nothing so showstoppingly wrong that you can't just use ALSA unless you have software that actually needs the functionality provided by a sound daemon. Save for that usage case, there's really not a point to use any of them. Pulseaudio is a particularly thorny issue for me because too often I hear people complaining about sound in Linux. Frequently, after a little investigation, it turns out that their distribution installed Pulse by default. And Pulse has broken sound for whatever program they're having problem's with. Good example: Second Life. The problem is still present, but less pronounced in the Debianized version, omvviewer, likely because vivox is non-free and thus voice support is not included (and anything vivox based seems to be it's own little joy to make work in it's own right in Linux). > I guess I will leave it for now. Though FC9 has it and it seems to work > Right up until it doesn't. And when it doesn't, it's a severe pain to fix.  There's trademark issues involved with this package, a-la the Iceweasel situation.
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