Re: app segfaults on startup in debian woody/sid
On Thu, Feb 21, 2002 at 12:34:18PM -0800, John Quigley wrote:
| Hi,
|
| I'm porting the Torque Game Engine from Garage Games (www.garagegames.com) to
| Linux. The engine already runs fine on several linux distributions,
| including redhat, mandrake, suse, and also debian 2.2.
|
| However it does not work on debian woody or sid. It compiles ok, but when I
| try to start it, it crashes immediately with a segfault, before it even gets
| to main(). However it works if I configure it to statically link.
| Unfortunately I need to be able to dynamically link it. I've tried both gcc2
| and 3 with no luck.
|
| I really want to get the engine up and running on debian, but I'm not sure
| what the next step is in debugging this problem. Any help is appreciated.
ulimit -c unlimited
$APP # the one that segfaults
gdb $APP core
You run the app. When it dies, load the core file into a debugger and
find out where and why. If you don't like command-line debuggers, try
GVD or DDD as gui frontends to gdb.
HTH,
-D
--
The wise in heart are called discerning,
and pleasant words promote instruction.
Proverbs 16:21
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